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Pathfinder 1E How should this move be done?

Palha

First Post
We have a large character with a huge arm (due to a template he added). He brought up about wanting to grab somebody by the head and perform a skull crush. How should this be worked and what would the DC's and checks be set at? I'm new here, so sorry if this has already been answered...I cannot seem to locate a search function for the website. Any and all feedback is appreciated. Also, the character is a barbarian with a lot of strength so we thought it MIGHT at least be possible.
 

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Ultimate Combat has a "called shots" mechanic. You might be able to use the parts relevant to head damage, and just reflavor it as a skull crush.
Of course being unarmed, that's probably not ever going to result in a dramatic insta-death explosion of brains and bone fragments-- but you might get some good squirty, dizzying nosebleeds out of it though ;)
 
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Hmmm...will look into that. Currently there is a debate going on over whether or not he could squeeze hard enough to make the head go splat, and if so what would the DC go under and how high would it be. He insists that the skull should have a hardness that he could break with the right DC check. Its kind of an awkward situation lol.
 

Sounds like this:

Damage Your Opponent: While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a –4 penalty on your grapple check.​

Increasing size should increase the normal damage for an unarmed strike.

Another (crazy) option: have him make a touch attack that draws an AoO. If it hits, then he makes a "Break Item" STR check (pick whatever you think is appropriate, maybe in the 23 to 28 range? + size modifiers), and if that succeeds, allow the target a Fort save vs. DC 15 (or 10 + 1/2 level + Str mod if you want to get really crazy). If that succeeds, the target takes normal unarmed damage, if it fails he's dead.
 

We have a large character with a huge arm (due to a template he added). He brought up about wanting to grab somebody by the head and perform a skull crush. How should this be worked and what would the DC's and checks be set at? I'm new here, so sorry if this has already been answered...I cannot seem to locate a search function for the website. Any and all feedback is appreciated. Also, the character is a barbarian with a lot of strength so we thought it MIGHT at least be possible.

Really you'd be best off handling it as a standard grapple and after the grapple is obtained let him do the Inflict Damage Option
Combat - Pathfinder_OGC
has details on how they work.

Seriously it's a bad idea to try and introduce an instant kill mechanic in d20 based games. Consider that if he can do it to enemies large or huge enemies can do it to the party...
 

Really you'd be best off handling it as a standard grapple and after the grapple is obtained let him do the Inflict Damage Option
Combat - Pathfinder_OGC
has details on how they work.

Seriously it's a bad idea to try and introduce an instant kill mechanic in d20 based games. Consider that if he can do it to enemies large or huge enemies can do it to the party...

You have a good point, but it might be funny to let him do it to a creature just to have the creature's older huge sibling see it and chase the barbarian throughout the campaign trying to squeeze his head to avenge his brother :lol: I'm sure he will change his mind when we bring up that if he opens that can of worms, it could get VERY messy for him haha. Thanks for all the info everybody!
 



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