How to be a Better GM


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My best advice is: be open to being wrong. If the players make good faith choices that your prep didn’t account for, or dice rolls really go sideways, then you just gotta be open to it.
QFT! Same with rules calls - if you misremembered, use your call in play, and discuss the errors at end of session...
My other advice would be: don’t get into arguments during the game. Make a ruling, if there are objections hear them out and be ready to admit you were wrong, but then make a decision and move on. You can always revisit later, perhaps in private.
If one's getting to that point, it should really be a group discussion at end. That kind of issue often is divisive, especially if it results in needed retcons.
If a retcon is indicated, make certain what level of retcon is acceptable to the group. Being open to retcons when something got badly botched mechanically or misinterpreted or misconstrued in the narrative is a hard pill at times, but it also is part of "This is supposed to be fun" (or equivalent but not fun merits).
 


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