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How to Build Inigo Montoya, Vizzini and Fezzik

Hey cool, you found the same pic I did for him...

And wall of text crits my eyes for 12 damage. ;) Kidding.

Well one needs to justify going beyond the point buy rules ;p
and note versatility not potency ... it usually means the character isn't strictly more capable. ... ie your comment about the fight going either way. Note Wesley disabled himself first by going without weapons. Do you have our goliath throwing boulders... I will read the other characters closer.

I'm not a fan of breaking point buy rules, personally. I like your build, but I'll stick with 22 points for anybody potentially playing the character in a standard game. This is actually another HUGE reason I advocate builds at 26. By that level, there are more stats with which to play and feel closer to the character; and a one-on-one fight could truly go either way with the right situations. I don't doubt Fezzik could have killed Wesley in their fight, had he not given the littler man a chance to catch him off guard.
Ah but that is the little mans trickiness coming in to the play.
Sure and it wasn't vital that "Hard to Kill" came in that early

To be more on topic, any suggestions or critiques on the other three? I'm thinking I'll whip up a Miracle Max as well to stick with the theme.

Heh I was going to ask what you thought of that old ritualist.

A quick thought how many languages does that intellectual con-man need to know
;p

And all that skill focus has my head spinning.
 

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I was trying to fill spots with Vizzini to keep him not-quite combat saavy. I figured he's got all this education he keeps talking about, may as well put it to use. He's still a decent leader, but by no means is he huge on combat. hehe.

I see your point on much of the above :). To each his own in this case, I suppose. I'm off to bed for now, though, I'll check back on the morrow.
 

I see the not so combat savvy part... I built a level 12 version of Wesley but feel like I am throwing in well generic brutal rogue fighter things .. can we not do leather armor ... they need armor proficiency optional for rogues so they can do the cloth route.
 

Unarmored Agility will give you the leather feel without the leather armor. I just went with leather because it seemed the appropriate thing; although I understand he didn't actually wear it. I'm happy with Wesley's move options as a fighter|rogue. I'll post him at 26 in a second.

*Edit* added Miracle Max above with the others.
 
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Unarmored Agility will give you the leather feel without the leather armor. I just went with leather because it seemed the appropriate thing; although I understand he didn't actually wear it.

My point was that the if leather armor proficiency or unarmored agility were mutually exclusive options then that would enable a certain style of classical agility fencer without a cost.

I have got to find a DVD of this show.. its driving me nuts.
 
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As a DM I'd let a character switch leather prof with UaA. Mechanically, you get the same results at 30 as you would at 1. The only real difference would be the enchantments that are favored by your armor as you go up; but cloth tends to favor casters, so if nothing else doing the above would be at a deficit to the character.
 

As a DM I'd let a character switch leather prof with UaA. Mechanically, you get the same results at 30 as you would at 1. The only real difference would be the enchantments that are favored by your armor as you go up; but cloth tends to favor casters, so if nothing else doing the above would be at a deficit to the character.

Heh I am 95% DM 10% Player... If the rogue could switch that way, there would be cloth armor with the right enchantments nobody gets deficient.
 

It just occurred to me that I was thinking Sam-wise would be a hybrid fighter rogue (heavy on the fighter actually) to help defend Frodo Warlord rogue (heavy on the warlord).
 

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