Digital M@
Explorer
TheAuldGrump said:A method that I have used: Change the theme of the game. It is much easier to run a game of intrigue and investigation with 2 players than to do a dungeon crawl. Encounters become a thing to avoid, sort of like the difference between Thief and Doom...
The Auld Grump
That is the greatest thing about small groups. You get to run a more intimate game and can have politics and the like play large parts. Contacts with in cities, joining a guild, working for important people and the like are much easier.
It would be tough to keep a 2 player version of the game going if the players and yourself love hack-n-slash. If that is the case, might I suggest not using level drain and special abilities that the characters lives will depend on a single saving throw. If one player is taken out early it would be difficult for the other to survive and or rescue his friend. Action dice could help with these situations as well.