How to counter Mordenkainen's Disjunction

Maybe I should just make a little sign reading "I carry an artifact, be careful with your disjunctions or you lose all your spellcasting abilities unless you are a god." ;)

Bye
Thanee
 

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Thanee said:
Maybe I should just make a little sign reading "I carry an artifact, be careful with your disjunctions or you lose all your spellcasting abilities unless you are a god." ;)

Bye
Thanee

Hey, that would work for ME. I would certainly think twice before I tried MD on you... :eek:
 

Have a +5 enhancement bonus that negates any destructive force that succeeds against it ONCE. You then have to pay out the nose to reset that protection, and probably at higher costs, since you would be constantly adding to it's properties. Even if the DM was nice and called it "repairing" that paticular enhancement, you'd be hurting, but still have most of your weapon.

Or, you could give an attended item an item save, no PC bonuses, on a failed PC save. Esentially two chances.
 

Want to have some REAL fun with disjunction? Have it be cast by an archmage (FR) with Mastery of Shaping.

I had a PC do this IMC. The party was engaged in a titanic battle with a bunch of really nasty opponents. Everyone had buff spells up.

*poof*

Now only the party members are hasted/buffed/stoneskin-ed/etc, and they're the only ones with magic gear.

Considering how much of a high-level character's power is contained in their gear, this spell is completely devestating. It can effectively remove around 5 CRs of power from a group, and undoing the loss is next to impossible.
 

I can't even comprehend what they were thinking when they designed this spell. It's the most cheap b. s. in the entire gaming universe. The idea that I will spend aeons, tens of thousands of gold and thousands of experience points (not to mention blood, sweat and tears) to make a magic item, only for a single spell to irrevocably destroy it with nothing more than a word and the flick of a wrist is so repugnant to me it almost makes me not want to play D&D. Almost.

Not to mention the fact that it wipes out all spells in its area without even making a check, is beyond imbalanced. Even the epic dispel magic spell can't approach the power of M.D. I highly reccomend, even plea, with everyone reading this post to abolish Mordenkainen's Disjunction from the game. Call it a revolt, if you will. Perhaps if enough of us do it, Wizards will listen and not blight us with that ungodly spell when they make 4th edition.
 

It's balanced, believe me.

Or do you think that in the middle of a climatic battle, the enemy wouldn't get suspicious if a wizard suddenly shouted, "Everyone get outside thirty feet from me!" while moving to the middle of the enemies? Also, can you say "CRUNCH"?

This spell effects everyone but the caster, including his or her own party members, all within 30 feet. It's a double-edged sword, and very dangerous to use.

Plus, it gets a Will save, and character powerful enough to take on this spell should have reasonable chances of making the save unless the caster is an Abjurer and/or has Spell Focus/Greater Spell Focus/Epic Spell Focus.
 

BBrendolfus said:
I think Bastoche this room cannot survive the onslaught of MK.

A solution that springs to mind is a silent alarm spell alerting a guardian.

Unnattended = easy meat, especially to a 17th+ level party. :D

Do the disjunction destroys constructs ? (golems for example ?)
 

Anubis said:
It's balanced, believe me.

Or do you think that in the middle of a climatic battle, the enemy wouldn't get suspicious if a wizard suddenly shouted, "Everyone get outside thirty feet from me!" while moving to the middle of the enemies? Also, can you say "CRUNCH"?

This spell effects everyone but the caster, including his or her own party members, all within 30 feet. It's a double-edged sword, and very dangerous to use.

Please note that the spell has a range of 'Close', meaning you can toss it at the enemy before moving in.

And true, it gives a will save, but that's for EACH item they're carrying, and it'll automatically wipe out any and all buff spells they have up.

In addition, as I said, and Archmage with mastery of Shaping using this spell is absolutely horrendous.
 
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Not to drag this into the House Rules forum, but what are people's opinions of a variant which is identical other than "instead of being destroyed, affected magic items which fail their save lose their power completely for 1 round per caster level"?

Advantages: if the targets win the fight, the DM hasn't nerfed all of their magical items. Also, it makes the spell a little more fun to use against groups of PCs.

Disadvantages: One of the balancing factors may be that you destroy potential treasure when you use the spell against your enemies.

Thoughts?
 
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Piratecat said:
Not to drag this into the House Rules forum, but what are people's opinions of a variant which is identical other than "instead of being destroyed, affected magic items which fail their save lose their power completely for 1 round per caster level"?

That makes sense. It would be like toning down the various save-or-die effects that are causing such heartburn on the general discussion board right now. I think such a philosophy is all good.
 

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