Jondor_Battlehammer
First Post
If you are going for non permanent effects, why not just Chain a Greater Dispell Magic? Does the same thing while making it targeted, so you can use it even after melee is engaged.
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James McMurray said:
This (and other "fixes" like it are not actually fixes. The major downside to MD is that you destroy the loot. If it could be used without destroying magic items permanently, my sorcerer would take it and open every combat off with it.
Anubis said:First off, don't use Forgotten Realms examples to discuss balance issues, because you're only showing how munchkin Forgotten Realms is by doing so.
Cloudgatherer said:(Scream in background) I went back 10 pages looking for this before I thought, "you know, I bet it got bumped to the first page." Sure enough, here it is...
Thanks Thanee.
Piratecat said:Not to drag this into the House Rules forum, but what are people's opinions of a variant which is identical other than "instead of being destroyed, affected magic items which fail their save lose their power completely for 1 round per caster level"?