How to counter Mordenkainen's Disjunction

If you are going for non permanent effects, why not just Chain a Greater Dispell Magic? Does the same thing while making it targeted, so you can use it even after melee is engaged.
 
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James McMurray said:

This (and other "fixes" like it are not actually fixes. The major downside to MD is that you destroy the loot. If it could be used without destroying magic items permanently, my sorcerer would take it and open every combat off with it.

I played with Disjunction as is and I have no qualms about opening with it.

Alternatively, MD could be a "super dispelling". Mass Greater Dispelling one could say. Each is targetted with a "target uncapped greater dispelling". Then again, I guess that would be an entirely different spell...

I'm having a really hard time finding a reason to modify or even clarify this spell. It does what it does, it's not vague, overpowered, or violates any rules that I can find....

Anyone disagree?
 
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I agree, the spell is 9th level, making the character feeling extreemely angry if his 9th level spell is reduced to nothing...

if someone possesses a powerful item such an an artifact, make it so that he knows it is of great power
"Even at a distance, power radiates from the Black staff in such a fashion that even the ground its placed on apears to crack before it."

If the PC is stupid enough to use it, then by all meens, and dont forget as a dm, if the character has the spell MD, then he will be fighting some badass stuff. Monsters and NPC's that are probably cabable of casting it themselves, or at the very least countering it when they make their spellcraft checks.
 

Anubis said:
First off, don't use Forgotten Realms examples to discuss balance issues, because you're only showing how munchkin Forgotten Realms is by doing so.

Oh, enough of this already. Enough said; I'm tired of defending FR.

Suffice it to say that destroying opponents' magic items is actually a serious drawback to the spell, and one reason that I may end up leaving MD as is IMC, rather than adopting Pcat's otherwise excellent house rule.
 

Cloudgatherer said:
(Scream in background) I went back 10 pages looking for this before I thought, "you know, I bet it got bumped to the first page." Sure enough, here it is...

Thanks Thanee.

To add a little to your pain... it was on page 11 IIRC. ;)

Bye
Thanee
 

And it dispels Epic Spells too! :mad:

I spend gold, XP to create an epic buffing spell, burn XP on casting too (examples Epic Spell Reflection, Eternal Freedom, Origin of the Species) and a IX level spell dispels my hard work?
 
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Why not just come up with a counterspell a la Ghostdweomer (R&R). Make it 8th or 9th level, affecting 1 magic item and give it a duration of 'until discharged'.
 


Piratecat said:
Not to drag this into the House Rules forum, but what are people's opinions of a variant which is identical other than "instead of being destroyed, affected magic items which fail their save lose their power completely for 1 round per caster level"?


I think if I changed it, I would be inclined to make magic items lose their power for a period measured in days or months, thus "nearly destroyed" without actually permanently removing them from the game world.
 

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