cmad1977
Hero
Starting with the NPC builds in Volo’s and customizing as I feel appropriate has saved me a lot of prep time.
I’ve found them so uselfull I’m annoyed they aren’t in the Monster Manual or DMG

Starting with the NPC builds in Volo’s and customizing as I feel appropriate has saved me a lot of prep time.
Sorry if this has been asked before, but I didn't have any luck with different search combinations.
I've been playing weekly for a year now, and a few of our DM's needed a break. I've volunteered to run a campaign in our custom world and have now run two sessions. I've had good feedback so far with regards to my concepts. However, I must be missing something obvious. I have the Monster Manual, Xanathar's, DM Handbook and Player's Handbook. My question is how do I determine challenge ratings for individually constructed NPC's?
In the first two sessions, I was able to base NPC's on the stock characters in the Monster Manual, but I still don't understand how to assign XP or challenge level for NPC's built from scratch. For example, let's say I'm trying to build a Cleric or Fighter, 6th level, as my party's opponent. That character would use the same stat limitation as my party (we're using a +8 for total stats) and would have feat just like a character would. What would I do if I'm giving non-standard equipment, let's say a +1 sword?
There has to be a way for me to assign/calculate XP and/or challenge ratings for the opponent NPC. I have to be overlooking it, because I literally have read and reread what I would think the appropriate sections in Xanathar's and the DM book, but haven't had any success understanding how to do it. Is there some simple chart saying NPC Level 1 = 25 XP....NPC Level 5 = 400 XP....NPC Level 10=2000 XP? I'm just lost right now.
I'd very much appreciate if anyone could walk me through the process. I'm feeling very dense. The other DM's have run more monster encounters while I'm trying to put in a lot of NPC encounters, so I don't have a lot of examples to go over either.
thanks
My question is how do I determine challenge ratings for individually constructed NPC's?
In the first two sessions, I was able to base NPC's on the stock characters in the Monster Manual, but I still don't understand how to assign XP or challenge level for NPC's built from scratch. For example, let's say I'm trying to build a Cleric or Fighter, 6th level, as my party's opponent. That character would use the same stat limitation as my party (we're using a +8 for total stats) and would have feat just like a character would. What would I do if I'm giving non-standard equipment, let's say a +1 sword?
There has to be a way for me to assign/calculate XP and/or challenge ratings for the opponent NPC. I have to be overlooking it, because I literally have read and reread what I would think the appropriate sections in Xanathar's and the DM book, but haven't had any success understanding how to do it. Is there some simple chart saying NPC Level 1 = 25 XP....NPC Level 5 = 400 XP....NPC Level 10=2000 XP? I'm just lost right now.
Long form (more accurate): DMG p. 273, calculate offensive CR and defensive CR and take the average.
Short form (less accurate): Non-casters CR = 1/3 level; Casters CR = 1/2 level (spell selection can change this dramatically)
I don't buy that formula yet, at least not until I've seen some practical data... If CR is supposed to be the level of PC that is at significant risk of dying in a round, there is no way that a 20th-level spellcaster NPC is appropriate for a 10th-level party, since such spellcaster definitely has something to kill one of the PCs in a single round.
Long form (more accurate): DMG p. 273, calculate offensive CR and defensive CR and take the average.
Short form (less accurate): Non-casters CR = 1/3 level; Casters CR = 1/2 level (spell selection can change this dramatically)
Well, Tomb of Annihilation has a 20th-level lich potentially go up against roughly 10th-level PCs. And it's not the possibility of being boosted by trickster spirits or magic items that makes it a good challenge. It has to do with the "sporting" & holistic spell selection made by the game designers. Yes, you *can* have a 20th level wizard cast wish and snuff out a PC's existence...and maybe that's your style of game...but there's no edition where that was ever any fun.
Because his post didn't come across as he really enjoys statting up NPCs and figuring out their XP value, it came across as he thinks he's supposed to. A lot of newer DMs aren't always aware that challenge creation as a DM is fundamentally "Whose Line is it Anyway?" (where the rules are made up and the points don't matter!)It's quite a known fact that the more complex the NPC, the more difficult for the DM to run it, and a larger number of NPC's abilities will simply go unused and wasted (out-of-combat abilities especially). But to tell him just not to do it, is quite rude... if he has more fun creating NPCs this was, why not?
Well I don't know how is the 20th-level lich in ToA! You could test it against the DMG rules for determining CR, and see if you get something close to 10.