MortonStromgal
First Post
During our conversation, we also realized that this "Reach" style plotline WOULD NOT work in an RPG setting, for the most part. The reasoning being - a campaign that assumes the PCs will lose is not a fun one, even if they know in advance that it's a lost cause. That scene where they finally bite the bullet is not a rewarding one, unless they are somehow making a grand sacrifice... but even then, that grand sacrifice cannot feel all that grand, because the PCs will either feel it was preordained (if they knew they were going to their deaths from the campaign start) or something they were railroaded into (if they didn't know).
Unless I'm wrong, and it turns out that there *IS* a way to do a poignant, doomed campaign?
Call of Cthuhlu, All Flesh Must Be Eaten, Dread, etc
The fun is playing out the story not achieving total victory.