Sabathius42's system looks pretty good. Another option is to follow the example of Swords & Spells (the OD&D large-scale minis rules from 1976) -- combine your 200 0-levels into 20 "units" of 10 each (or 10 "units" of 20 each) and note their AC, total hp, total damage (averaged), and percentage chance to hit each AC. So, for instance, if you've got a unit of 20 0-levels with 4 hp apiece in ring-mail + shield carrying spears, the stats for that unit are:
AC 6, hp 80, dmg 70/90 (vs SM/L), THAC 10 = .5, 9 = .45, 8 = .4, 7 = .35, 6 = .3, 5 = .25, 4 = .2, 3 = .15, 2 = .1, 1 = .05, 0 = .05
Do the same for what they'll be fighting (orcs, goblins, other men, etc.) and each round compare each unit's AC to the other's attack chance, multiply their damage by the resulting percentage, and subtract that many hp. So, if our unit above was fighting a unit of man-sized opponents with AC 4 they would inflict 14 points of damage per round.
There are assorted complications (see S&S for the full system), but if you want something simple the above is probably enough and everything else can be handled freeform.