D&D General How to Fame your Dragon (Narrator Advice)

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So last night was the first time I've ever used a Dragon in a campaign with my spouse, our friend @GuyBoy, our friend @PJ Coffey, and our friend @Xethreau. And I kind of had an effecting experience on them because I practiced an important narrator tool that some folks don't know. It's very simple, just five words:

Introduce the Monster 'Over There'.

If you put a big scary monster within arm's reach, your players are going to try and fight it, even if they're not ready for it, 9 times out of 10. Because you put it in front of them on a battlemap, ergo they must fight. You wouldn't have put it nearby if not, right? Which leads to TPKs and frustration, or Deus Ex Machina and frustration.

So. I'm running To Save a Kingdom. We're only really in the first main Act with To Slay a Dragon. Cirothe, the massive magma-looking dragon of the East is flying overhead in the dusk but also a couple miles to the south. Well out of range for the party to do anything about her. There is a treeline nearby in the Southmorland which the party, all 4th level characters, immediately duck into in order to hide and protect themselves. They'd recently bought a spyglass to get a good view of Camp Rotelle from a distance so they employed it.

And saw Winged Kobolds leap from Cirothe's back in raiding parties. Group after group of the little blighters dive-bombing individual farms out in the wide open plains of the Southmorland, with a clear view in the twilight over miles of grass... and when the last batch of kobolds launched, Cirothe dived. She dived toward a lone farm a mile away, but far too close for comfort, and the party saw the flames strike the house moments before Cirothe did. And where there was a house, a life, a family, there was only ruin. Scattering timber and stone, not even screams. They didn't have time to scream. Just devastation.

In the distance, the panicked lowing of cattle and the frightened bleating of sheep or goats were silenced quickly, as Cirothe had her fill of beef and mutton, both blackened.

And when she left, rising up through fire and smoke, so, too, did many kobolds on the wing, returning to her. Latching on with the things they'd stolen. With the people they'd stolen. And just like that she winged over to the east and disappeared into the darkening sky.

It was at this point that Josh Gentry told me he finally felt the power of a dragon and what it was like to be afraid of them. The man's a gamer and a game designer. And in that scene I instilled dragonfear into him.

The party was heading south... so I described walking through the wreckage of the farmland. And how there was no smell of burnt hair, or blackened flesh, only smoke and ash of burning lumber. Nothing else remained to smell. No morsel of flesh uneaten. The party's Herald (A5e's Paladin) Garrac said a prayer for the family for there was nothing to bury.

And all too quickly, they were past it. The orange glow warming their backs until nothing but chill night air remained where the warmth was, as darkness consumed all.

And then the level 4 party attacked a Bandit Camp with 40 bandits, 10 thugs, 6 soldiers, a veteran, a gladiator, an Orcish Cleric, a Wizard, a Goblin Warlock, and some others... Because it was there, with a battlemap. And I wouldn't put a battlemap of enemies in front of them if they -weren't- suppose to fight, right?

So that's my advice. "Put the monster over there" so your party has distance that makes interfering impossible but fear reasonable and affords them a view of the full power of what they know they need to fight, later.
 

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Add a pair of Dragon Fame sunglasses by EVO?
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Sorry I couldnt resist.

I think signposting is important. The aftermath can be enough. Burned up farm and frightened witnesses can tell the tale. Even the dragon raiding ever so seldomly can keep it in the distance. Nobody goes after the dragon because they are not able to. The city authorities have bigger issues to attend, so they dont take care of it either. Since the raids are few and with time between them, its always been a distant issue. None of the adventuring groups that sought out the dragon have come back. etc...
 

play if like a player would. Its an embarrassment for the system everytime a party kills a dragon.
No dragon would ever stand on the ground so they can get surrounded. Fly 61 feet in the air so its out of range of all spells and drop boulders. NEVER let stupid tricks work to make you land, cause you know better. The dragon has all day, there is no need to kill the party in 30 seconds. Just grab bounders and cows and saftley drop them from on high while mocking the party. Breath weapon goes further than alot of spell range.

Also ignore the big tanks. Kill the ones that are weakest first, and by kill I mean kill. You know what healing is and how it works.
Then start telling stories about how this dragon has done this to other adventurers. How its not just a bag of hp waiting to explode diablo style into loot when its killed. Give the characters a chance or two to experience this (and a method to run away). Perhaps the dragon will let them buy their survival. X gold or magic items and dragon will let them escape.
Its a great way to make a recurring villan. Remember that this is dnd, it doesn't matter how tough you are, if you get surrounded by a party, you will be curb stomped.
 

Excellent advice! I am reminded of Critical Role’s campaign 1 mini-arc “Tale of the Take,” where half the party plus guest players were assigned to hunt and slay a white dragon. Mercer did a wonderful job of first having them tease out clues to its location, then noticing environmental effects, then dealing with NPCs and creatures that feared it, then having to hide from it, and so on, as they finally tracked it to its lair. By the time they actually fought it, it felt like a Big Deal.
 

So last night was the first time I've ever used a Dragon in a campaign with my spouse, our friend @GuyBoy, our friend @PJ Coffey, and our friend @Xethreau. And I kind of had an effecting experience on them because I practiced an important narrator tool that some folks don't know. It's very simple, just five words:

Introduce the Monster 'Over There'.

If you put a big scary monster within arm's reach, your players are going to try and fight it, even if they're not ready for it, 9 times out of 10. Because you put it in front of them on a battlemap, ergo they must fight. You wouldn't have put it nearby if not, right? Which leads to TPKs and frustration, or Deus Ex Machina and frustration.

So. I'm running To Save a Kingdom. We're only really in the first main Act with To Slay a Dragon. Cirothe, the massive magma-looking dragon of the East is flying overhead in the dusk but also a couple miles to the south. Well out of range for the party to do anything about her. There is a treeline nearby in the Southmorland which the party, all 4th level characters, immediately duck into in order to hide and protect themselves. They'd recently bought a spyglass to get a good view of Camp Rotelle from a distance so they employed it.

And saw Winged Kobolds leap from Cirothe's back in raiding parties. Group after group of the little blighters dive-bombing individual farms out in the wide open plains of the Southmorland, with a clear view in the twilight over miles of grass... and when the last batch of kobolds launched, Cirothe dived. She dived toward a lone farm a mile away, but far too close for comfort, and the party saw the flames strike the house moments before Cirothe did. And where there was a house, a life, a family, there was only ruin. Scattering timber and stone, not even screams. They didn't have time to scream. Just devastation.

In the distance, the panicked lowing of cattle and the frightened bleating of sheep or goats were silenced quickly, as Cirothe had her fill of beef and mutton, both blackened.

And when she left, rising up through fire and smoke, so, too, did many kobolds on the wing, returning to her. Latching on with the things they'd stolen. With the people they'd stolen. And just like that she winged over to the east and disappeared into the darkening sky.

It was at this point that Josh Gentry told me he finally felt the power of a dragon and what it was like to be afraid of them. The man's a gamer and a game designer. And in that scene I instilled dragonfear into him.

The party was heading south... so I described walking through the wreckage of the farmland. And how there was no smell of burnt hair, or blackened flesh, only smoke and ash of burning lumber. Nothing else remained to smell. No morsel of flesh uneaten. The party's Herald (A5e's Paladin) Garrac said a prayer for the family for there was nothing to bury.

And all too quickly, they were past it. The orange glow warming their backs until nothing but chill night air remained where the warmth was, as darkness consumed all.

And then the level 4 party attacked a Bandit Camp with 40 bandits, 10 thugs, 6 soldiers, a veteran, a gladiator, an Orcish Cleric, a Wizard, a Goblin Warlock, and some others... Because it was there, with a battlemap. And I wouldn't put a battlemap of enemies in front of them if they -weren't- suppose to fight, right?

So that's my advice. "Put the monster over there" so your party has distance that makes interfering impossible but fear reasonable and affords them a view of the full power of what they know they need to fight, later.
Yeah, great advice :)
How did that lvl 4 party attack on 60 assorted enemies go?
 

Part of TSaK is that the dragon can, and will, wipe out entire settlements if certain functions are met. Like -towns- that wind up down by 50% or more of the population. If players return to one of those towns you roll a 50/50 for any NPC they wanna check in on to see if they survived.

Since the party are well aware of the dragon's existence and range (The Desolation in the East where the Coward Dwarves survived by fleeing before the attack while leaving their peers to fight, die, and limp away), and the fact that the dragon attacks outlying settlements (Word of mouth), I felt like a little more than typical signposting was required.

But yes. The first time your players see the BBEG it's really fun to have them witness the action from afar rather than be right there. Lets the BBEG destroy and conquer and do big scary terrible things without having someone try to sneak attack in the middle of the enemy army, you know?
Yeah, great advice :)
How did that lvl 4 party attack on 60 assorted enemies go?
They actually managed to do fairly well before two of the 4 party members dropped. We had to end game in the middle of the session, but the party plans to retreat next Sunday.

We'll see if that works out for them or not! Gonna use @PJ Coffey's -excellent- chase rules that don't just play a game of "Ditch the Shorties".
 

Just to add to Rachel’s description and utilisation of the dragon: I play Garrac the Herald and I was genuinely scared of the beast and deeply moved by the horrific fate of the poor family. And when I say “I”, it refers to me, not just Garrac the character.
I am recently back from a trip to Pompeii, so the concept of the terror of unstoppable fiery death, descending to destroy lives was fresh in my mind.

The image of Cirothe will never go away, nor will the fear.
 

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