Bawylie
A very OK person
Doctorbadwolf's point that
"How tall is the tree?" and
"I size up the tree" are functionally equivalent is correct.
Same as "can I get up there with a move?"
At heart, it's just a player trying to gauge what's evidently possible.
No problem there.
What the "No Questions" thing really does well is to create a social construct that reinforces thinking about your character Doing something.
This is important. Maybe not important in any single given circumstance, but overall has a big impact on pace and involvement. I mean, it doesn't necessarily pay out on "I size up a tree," but it sure does pay out over 2 hours of play. You get more Things Done. More Actions.
That's generally worth it.
Of course, there are other techniques that are more or less direct and maximizing actions (I've seen DMs time limit turns, I've seen DMs employ queuing). No Questions (or better "Tell Me What You're Doing") does that AND reinforces the idea that stuff is really happening.
-Brad
"How tall is the tree?" and
"I size up the tree" are functionally equivalent is correct.
Same as "can I get up there with a move?"
At heart, it's just a player trying to gauge what's evidently possible.
No problem there.
What the "No Questions" thing really does well is to create a social construct that reinforces thinking about your character Doing something.
This is important. Maybe not important in any single given circumstance, but overall has a big impact on pace and involvement. I mean, it doesn't necessarily pay out on "I size up a tree," but it sure does pay out over 2 hours of play. You get more Things Done. More Actions.
That's generally worth it.
Of course, there are other techniques that are more or less direct and maximizing actions (I've seen DMs time limit turns, I've seen DMs employ queuing). No Questions (or better "Tell Me What You're Doing") does that AND reinforces the idea that stuff is really happening.
-Brad