How to get rid of my PC?

wlmartin

Explorer
Before I ask my question.. let me give you some background.

OK - I have been playing a character for a few months now and ... well he is beyond rubbish.

I wanted to play him (an Elven Avenger) as a really pious and involved character but I found it really hard to create motivation for him

I do think the roleplay element of Avenger is broken.. not only are you a hunt-your-church's-enemy type, that seems like a bad mix of Paladin+Assassin but the entire model of the character suggests he/she is out to get his churches enemies - so what is he doing adventuring with a party?

I am sure there were ways I could have roleplayed him better but my lack of motivation led me to treat him as a mercenary type (hiring himself out to the group for gold, rather than being an equal member) but he ended up being a guy who would do anything for money... and in the last encounter but one he licked a poisonous wall for 4gp and tried to bluff the party so he could nab some treasure for himself.

I started to hate him before that (playing him fairly and as best I could but PRAYING inside for a big slab of rock to squish him like a bug) but it was really the straw that broke the camels back.


So... we are in an area populated by competing tribes of Goblin, Orc & Kobolds. I have already rolled my new character and have an introduction story for him but don't have an effective exit story for my current guy.



Does he just wander off? If so wouldn't the group go looking for him?
Does he get in a fight and die? If so wouldn't the group seek to raise him?
Does he join the other side and betray his group to the enemy?
Does he pick a fight with the group and storm off?

Those are all the ideas I have come up with and none seem right

If you can help by suggesting alternatives or a better version of the ones above, please let me know - all input appreciated
 

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Recalled by holy mother church on a critical mission. Retire him as an NPC for the DM to use or not as he/she sees fit.

Oh, I disagree with you that the "roleplay aspect of the avenger class is broken"; the problem you cite of adventuring motive is a group dynamic issue.
 


The problem with these ideas, both good, are that he has dug himself into a pretty disreuptable hole. Explaining him leaving as being a lofty and impressive thing - when really I dont think that fits his personality. Some PCs work to live, their identity comes strongly from what they do... the way I roleplayed this guy (albeit ineffectively) is more a case of work to live.


The fact is, I have nothing strong invested in him, havent played him for long and dont intend to reactivate him later. If suggestions included more along this type that would be better
 

Obviously he was never an Avenger of his god in the first place, but an evil demonic cultist. (Powers of the two are sometimes hard to tell apart).

He betrays the party, runs off to the orcs, tries to convert them.

Comes back with a bunch of them, trying to kill the party (get rid of witnesses!)

Is mercilessly slaughtered by said party.

Face Heel Turns happen all the time.
 

Obviously he was never an Avenger of his god in the first place, but an evil demonic cultist. (Powers of the two are sometimes hard to tell apart).

He betrays the party, runs off to the orcs, tries to convert them.

Comes back with a bunch of them, trying to kill the party (get rid of witnesses!)

Is mercilessly slaughtered by said party.

Face Heel Turns happen all the time.

Interesting... Going on from that so instead of being an Elfish follower of Corellon (feuded with Gruumush, God of Orcs) he is instead a sleeper agent for the Cult of the Eye. He runs off to the Orcs and betrays the party.

I like it, I am just wondering how to do this without disrupting the current adventure too much.

If he leaves, wouldn't they follow him?
Does he give an excuse before leaving or just go?
 

The problem with these ideas, both good, are that he has dug himself into a pretty disreuptable hole. Explaining him leaving as being a lofty and impressive thing - when really I dont think that fits his personality.
Whoa, I didn't say "lofty". You did. Maybe the church is corrupt, maybe his handlers need a truly repugnant act committed "for the greater good", maybe he is a double or triple agent of a <insert evil god or sect here> looking to oust the current church leadership.
 

Seems pretty simple, to me. He gets a better offer. You've played him as a mercenary type so why would he stick with the party, if there was more money to be made elsewhere?
 

Seems pretty simple, to me. He gets a better offer. You've played him as a mercenary type so why would he stick with the party, if there was more money to be made elsewhere?

I like it... how do you think I can work this into the story when the group are a day away from the nearest civilized settlement?
 

I like it... how do you think I can work this into the story when the group are a day away from the nearest civilized settlement?

Courier? Contacted via ritual (Animal Messenger, Spirit Fetch, Sending, etc.)? Already knows about another job offer and after seeing how this one is going, decides it isn't as good an opportunity as the other? Plenty of ways it could be accomplished, even far from civilization.
 

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