arwink
Clockwork Golem
You read the books, grab the dice, and run an adventure.
Then, regardless of the outcome, you keep reading the books, you keep rolling the dice, and you keep running the adventure. You remember that no-one is perfect, and you try to do better every time you take to the screen.
DMing advice is all well and good, but to be honest the easiest way to start is to start - the advice becomes useful after the first few games when you work out your strengths and weaknesses. All the advice in the world wont prepare you for the first game, and some advice may be wrong for the style of the group you gather.
It helps to play with friends, to be honest that you're just starting out, and to do things for the sake of having a fun game for everyone rather than doing things by the book.
Everything else comes from that moment on.
Then, regardless of the outcome, you keep reading the books, you keep rolling the dice, and you keep running the adventure. You remember that no-one is perfect, and you try to do better every time you take to the screen.
DMing advice is all well and good, but to be honest the easiest way to start is to start - the advice becomes useful after the first few games when you work out your strengths and weaknesses. All the advice in the world wont prepare you for the first game, and some advice may be wrong for the style of the group you gather.
It helps to play with friends, to be honest that you're just starting out, and to do things for the sake of having a fun game for everyone rather than doing things by the book.
Everything else comes from that moment on.