Triumphruin
Villager
Thanks for all the advice, to better explain myself, I want to finish the module partially out of bloody-mindedness, and partly because I do enjoy some elements and visuals of the adventure, even if the structure is crushingly dull. I was planning on talking to the group about my concerns, but I was concerned I'd just get noncommittal and placative answers, either out of fear of not having a game anymore, or a genuine uncertainty as to their own issues.
My second concern is one of prep, as the main reason I was running the book was the ease of prep. I have very little confidence in my ability to improv content or make content of my own ahead of time, and previous games I've run as very quickly dried up for ideas on my part. This makes me kinda leery of solutions involving pivoting hard from the campaign's core content, as I fear the game will quickly fizzle out when I hit a creative wall.
I'm going to give my players notice for a feedback session/future discussion now, and hopefully that'll help us reach some kind of good conclusion on what the path forward is.
My second concern is one of prep, as the main reason I was running the book was the ease of prep. I have very little confidence in my ability to improv content or make content of my own ahead of time, and previous games I've run as very quickly dried up for ideas on my part. This makes me kinda leery of solutions involving pivoting hard from the campaign's core content, as I fear the game will quickly fizzle out when I hit a creative wall.
I'm going to give my players notice for a feedback session/future discussion now, and hopefully that'll help us reach some kind of good conclusion on what the path forward is.