The Souljourner
First Post
Definitely not a rule we use. However, if you have no normal damage, just subdual, I do believe healing spells heal double subdual. Still, a cantrip that can fix all subdual? No way. Regeneration would be even more powerful than it is, and subdual would be utterly useless to do on purpose.
And subdual heals 1 point per level an hour (iirc)... definitely no where near "completely".
However, I could see a spell that heals only subdual and does so very efficiently. Something like 4d8+2*level for a first level spell... since a normal cure light does 2d8+2*level if all you have is subdual... and a spell that isn't able to cure normal damage should be significantly better at healing subdual to make up for the fact it's useless at actually saving your life.
-The Souljourner
And subdual heals 1 point per level an hour (iirc)... definitely no where near "completely".
However, I could see a spell that heals only subdual and does so very efficiently. Something like 4d8+2*level for a first level spell... since a normal cure light does 2d8+2*level if all you have is subdual... and a spell that isn't able to cure normal damage should be significantly better at healing subdual to make up for the fact it's useless at actually saving your life.
-The Souljourner
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