How to Heal Subdual Damage

Definitely not a rule we use. However, if you have no normal damage, just subdual, I do believe healing spells heal double subdual. Still, a cantrip that can fix all subdual? No way. Regeneration would be even more powerful than it is, and subdual would be utterly useless to do on purpose.

And subdual heals 1 point per level an hour (iirc)... definitely no where near "completely".

However, I could see a spell that heals only subdual and does so very efficiently. Something like 4d8+2*level for a first level spell... since a normal cure light does 2d8+2*level if all you have is subdual... and a spell that isn't able to cure normal damage should be significantly better at healing subdual to make up for the fact it's useless at actually saving your life.

-The Souljourner
 
Last edited:

log in or register to remove this ad

SRD said:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level.

When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.

As you can see magical healing is doubly effective against nonlethal damage because both your hp total goes up, and your nonlethal damage goes down.
 

Yes, but it doesn't actually heal double subdual damage. Let's say all you have is subdual damage - it'll only heal what you rolled, not double it.
 

PugioilAudacio said:
Yes, but it doesn't actually heal double subdual damage. Let's say all you have is subdual damage - it'll only heal what you rolled, not double it.

Correct, but it probably wouldn't be much of a stretch to allow that if actual hps cannot be healed each hp of magical healing would count as two pts of nonlethal damage cured.
 

AGGEMAM said:
Correct, but it probably wouldn't be much of a stretch to allow that if actual hps cannot be healed each hp of magical healing would count as two pts of nonlethal damage cured.
It wouldn't be a stretch, but it would be a house rule. :D
 


PugioilAudacio said:
I've been trying to find some sort of feat/class/spell that heals a lot of subdual damage. As this damage is not as serious as lethal damage, there should be some way to heal it faster. However, I can't seem to find anything about this, though I know it has to be there.

Anyone have any ideas?
As stated earlier, any cure spell will remove subdual damage entirely.

Naturally, you heal/remove 1 subdual damage per character level per hour. Character must not be participate in any strenuous activity.

Alternately, if you want to give subdual damage more substance, then allow cure spells to heal subdual damage at twice the result you apply to heal normal damage. Heal spell still remove subdual damage entirely.
 

Ranger REG said:
As stated earlier, any cure spell will remove subdual damage entirely.

No it won't. Curing spells heal an equal amount of both damage, not all subdual damage. (Where does this idea come from?)

A character at 90/100 hp who has 20 points of subdual damage who is cured for 12 points is at 100/100 hp and has 8 points of subdual damage.

Oh, and it's technically 'nonlethal damage' in 3.5 -- though I prefer the 3.0 term.
 

Xath said:
I was under the impression that even Cure Minor would heal all subdual damage. Is this just a common house rule?

It doesn't, as mentioned above (by many posters). As to the popularity of the house rule, this is the first time I've seen it suggested -- and I've been around the EN World boards for a long time.
 

Ranger REG said:
As stated earlier, any cure spell will remove subdual damage entirely.

No. Simply not true by the rules, not even Restoration spells of any kind does that. Not even Heal does that. See my SRD quote above.
 

Remove ads

Top