How to Liquidate NPCs

Bloodstone Mage

First Post
All right. I've come across the problem of adding too many NPCs to my campaign. So far, there are eight NPCs. Yes, eight. I realize that I could just kill them off in battle, but I want to make it creative. So far, I've considered having one kidnapped and another one getting killed by an assassin (to open up more subplots). Any ideas?

Thanks in advance!

Cheers!
 

log in or register to remove this ad

What are they like - their alignment, personalities, occupations, etc.?

Knowing that would probably make it easier to come up with appropriate ends for them.

Also, how many of them do you want to remove - and do you already know which ones?
 

Mysterious disappearances are always handy, and a good way to lead PCs into peril. Exile from an area (or plane). As far as kidnapping, there are endless possibilities, including infernal kidnappers and slavetrading.


Have fun with it!

hellbender
 

You could kill one off, and get rid of a few others by having the PCs find out that they're clones (made with that crazy S-word spell) of the original, just Alter Self-ified.

I are evil. :D
 


How is having eight NPCs too many? I am missing the issue here.

When I ran the Soldiers of Fortune SL campaign, I had about six officers, not counting rivals in the other Legions, Paladins, Cruches, Pirates, Proud, Orcs, Mind Flayers and others.

Could you expalin a little more why having eight is an issue?
 

JoeGKushner said:
How is having eight NPCs too many? I am missing the issue here.

When I ran the Soldiers of Fortune SL campaign, I had about six officers, not counting rivals in the other Legions, Paladins, Cruches, Pirates, Proud, Orcs, Mind Flayers and others.

Could you expalin a little more why having eight is an issue?

I'm thinking he means, 8 NPCs in the party.

At least, I'm hoping...

J
 

Darkness said:
What are they like - their alignment, personalities, occupations, etc.?

Knowing that would probably make it easier to come up with appropriate ends for them.

Also, how many of them do you want to remove - and do you already know which ones?

Here they are:
Minarin - Innkeeper and merchant (CG Expert). Very friendly and makes a lot of jokes. Owns a bazaar in a capital port city.
Ridall - Former clergyman (NG Cleric/Fighter). Focused and always tries to formulate a plan to get out of a problem. Used to be a cleric to the Royal Church but was stripped of his title. Now that he has rejected that religion, he focuses on helping people.
Mayband - Rightful heir to the throne of a kingdom (NG Aristocrat/Sorcerer). Has a lot of contacts and friends in the political world. He is currently trying to get his allies to help him overthrow the tyrant of a kingdom that he is the rightful heir to.
Thilra - Soothsayer wife of Ridall's (CG Cleric). Enigmatic and holistic. She's supportive of Ridall. She used to be a fortune teller.
Daun Bane - Assassin hired to kill the tyrant king (N Rogue/Fighter). Dark, lonely, mysterious, and not very talkative. He doesn't like to talk much about his occupation. Hangs out with Ki-Rin.
"Ki-Rin" - Thief who is a member of a rebellious organization against the tyrant (CG Rogue). "Ki-Rin" is just one of his many aliases that he goes by. Engages in thievery and trickery, but only in the name of good. Has a strong heart about caring for oppressed people.
Amadriel - Monk relative of one of the PCs (LG Monk). Currently on her 'ryoko', or a journey of wisdom. Helps her cousin (Lione, NG Ranger) as best as she can. Very smart and knowledgable, despite not reaching adulthood yet.
J'haut - Gatecrashing airship pilot (CN Gatecrasher/Rogue/Wizard). Found his way back onto the player's realm by accident. Now pilots an airship owned by one of the PCs until he can get off the plane.

I'm planning to have Mayband kidnapped, and I'm thinking of killing off either Daun Bane, Ki-Rin, or someone else at the hands of assassin (either purposely or by accident). I'm also thinking of having Amadriel kidnapped, but I'm not too sure yet.
I really need to liquidate the NPCs, so as long as some of them go creatively, I'm not too picky with who stays and who goes (except Mayband). If I had to make a choice for sure, though, I'd pick to keep Thilra, J'haut, Amadriel, and Mayband.

Originally posted by JoeGKushner
Could you expalin a little more why having eight is an issue?

These eight NPCs are active NPCs in the adventuring party. Their number currently doubles the number of regular PCs.

Thanks for your suggestions!

Cheers!
 
Last edited:

JoeGKushner said:
How is having eight NPCs too many? I am missing the issue here.

When I ran the Soldiers of Fortune SL campaign, I had about six officers, not counting rivals in the other Legions, Paladins, Cruches, Pirates, Proud, Orcs, Mind Flayers and others.

Could you expalin a little more why having eight is an issue?
I'm interpreting it as they are are fighting along side the players not just people of the world.
 


Remove ads

Top