JoeGKushner
Adventurer
Minarin - Innkeeper and merchant (CG Expert). Very friendly and makes a lot of jokes. Owns a bazaar in a capital port city.
Okay. An Inkeeper is adventuring with the party? He wakes up and realizes that his business is suffering and goes back to work.
Ridall - Former clergyman (NG Cleric/Fighter). Focused and always tries to formulate a plan to get out of a problem. Used to be a cleric to the Royal Church but was stripped of his title. Now that he has rejected that religion, he focuses on helping people.
Thilra - Soothsayer wife of Ridall's (CG Cleric). Enigmatic and holistic. She's supportive of Ridall. She used to be a fortune teller.
Ridall and Thilra retire as they realize that they cannot truly help the people who need it most while they are adventuring.
Mayband - Rightful heir to the throne of a kingdom (NG Aristocrat/Sorcerer). Has a lot of contacts and friends in the political world. He is currently trying to get his allies to help him overthrow the tyrant of a kingdom that he is the rightful heir to.
Daun Bane - Assassin hired to kill the tyrant king (N Rogue/Fighter). Dark, lonely, mysterious, and not very talkative. He doesn't like to talk much about his occupation. Hangs out with Ki-Rin.
The party finds out the hard way that Bane is actually there to kill Mayband and finds this out by having Mayband's head flop into their tent one night.
"Ki-Rin" - Thief who is a member of a rebellious organization against the tyrant (CG Rogue). "Ki-Rin" is just one of his many aliases that he goes by. Engages in thievery and trickery, but only in the name of good. Has a strong heart about caring for oppressed people.
But wait! Is Bane the real assassin? Ki-Rin is also missing. Is he the real murderer or is he just after Bane?
Amadriel - Monk relative of one of the PCs (LG Monk). Currently on her 'ryoko', or a journey of wisdom. Helps her cousin (Lione, NG Ranger) as best as she can. Very smart and knowledgable, despite not reaching adulthood yet.
Called back to monastary. Party latter finds out there she is in need of help latter on against a demon that broke free from the monastary.
J'haut - Gatecrashing airship pilot (CN Gatecrasher/Rogue/Wizard). Found his way back onto the player's realm by accident. Now pilots an airship owned by one of the PCs until he can get off the plane.
Finds a way home.
I think the mistake being made here is that the NPCs have to be actively removed. Having them fade into the background opens up all sorts of opportunities for the characters to latter check on them.
I'm planning to have Mayband kidnapped, and I'm thinking of killing off either Daun Bane, Ki-Rin, or someone else at the hands of assassin (either purposely or by accident). I'm also thinking of having Amadriel kidnapped, but I'm not too sure yet.
I really need to liquidate the NPCs, so as long as some of them go creatively, I'm not too picky with who stays and who goes (except Mayband). If I had to make a choice for sure, though, I'd pick to keep Thilra, J'haut, Amadriel, and Mayband.
These eight NPCs are active NPCs in the adventuring party. Their number currently doubles the number of regular PCs.
Thanks for your suggestions!
Cheers! [/B][/QUOTE]
Okay. An Inkeeper is adventuring with the party? He wakes up and realizes that his business is suffering and goes back to work.
Ridall - Former clergyman (NG Cleric/Fighter). Focused and always tries to formulate a plan to get out of a problem. Used to be a cleric to the Royal Church but was stripped of his title. Now that he has rejected that religion, he focuses on helping people.
Thilra - Soothsayer wife of Ridall's (CG Cleric). Enigmatic and holistic. She's supportive of Ridall. She used to be a fortune teller.
Ridall and Thilra retire as they realize that they cannot truly help the people who need it most while they are adventuring.
Mayband - Rightful heir to the throne of a kingdom (NG Aristocrat/Sorcerer). Has a lot of contacts and friends in the political world. He is currently trying to get his allies to help him overthrow the tyrant of a kingdom that he is the rightful heir to.
Daun Bane - Assassin hired to kill the tyrant king (N Rogue/Fighter). Dark, lonely, mysterious, and not very talkative. He doesn't like to talk much about his occupation. Hangs out with Ki-Rin.
The party finds out the hard way that Bane is actually there to kill Mayband and finds this out by having Mayband's head flop into their tent one night.
"Ki-Rin" - Thief who is a member of a rebellious organization against the tyrant (CG Rogue). "Ki-Rin" is just one of his many aliases that he goes by. Engages in thievery and trickery, but only in the name of good. Has a strong heart about caring for oppressed people.
But wait! Is Bane the real assassin? Ki-Rin is also missing. Is he the real murderer or is he just after Bane?
Amadriel - Monk relative of one of the PCs (LG Monk). Currently on her 'ryoko', or a journey of wisdom. Helps her cousin (Lione, NG Ranger) as best as she can. Very smart and knowledgable, despite not reaching adulthood yet.
Called back to monastary. Party latter finds out there she is in need of help latter on against a demon that broke free from the monastary.
J'haut - Gatecrashing airship pilot (CN Gatecrasher/Rogue/Wizard). Found his way back onto the player's realm by accident. Now pilots an airship owned by one of the PCs until he can get off the plane.
Finds a way home.
I think the mistake being made here is that the NPCs have to be actively removed. Having them fade into the background opens up all sorts of opportunities for the characters to latter check on them.
I'm planning to have Mayband kidnapped, and I'm thinking of killing off either Daun Bane, Ki-Rin, or someone else at the hands of assassin (either purposely or by accident). I'm also thinking of having Amadriel kidnapped, but I'm not too sure yet.
I really need to liquidate the NPCs, so as long as some of them go creatively, I'm not too picky with who stays and who goes (except Mayband). If I had to make a choice for sure, though, I'd pick to keep Thilra, J'haut, Amadriel, and Mayband.
These eight NPCs are active NPCs in the adventuring party. Their number currently doubles the number of regular PCs.
Thanks for your suggestions!
Cheers! [/B][/QUOTE]