How to maintain wealth?

If the Wizard is LG, have him place his tower overlooking some small community. Instead of taxing the community set up a trade with them. If they pay X% of their earnings and keep your tower nice looking for you while you adventure then you will be the protector of the community. Voila! instant plot hook and you can maintain your wealth.
 

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Eolin said:
Sounds like the basic thread going here is "act like a king, tax the peasants". Right?

In a feudal system, kings don't tax peasants. Kings tax nobles, nobles tax peasants.

Act like a noble. :D


glass.
 

Eolin said:
First offish, the character is still adventuring and has an Empire to upset. He's busy. I may find a man of buisness to do the leg-work and take a chunk of the profits. But I dunno if any can be trusted.
See, now it becomes a problem. you want to invest money, but don't have anyone to trust, and don't have the time to manage the money. hmmmm...bummer. Nothing is good then, nothing. No matter what you do/get, *someone* needs to manage it. Either you, or someone you trust.

You need to find people that benefit if you benefit.

Find a Craftsman that can't afford a shop, You buy him a shop, and he gets paid to work in it. If he makes you X amount of money, or works X amount of time, he gets to keep the shop.
Do this 10 times, and hire someone to look after all of the shops, if the shops do 10X amount of business, then he gets a big bonus.

Buy/start a town, let people rent the land for cheap, invest in infrastructure. After X years, when the town is big, sell the land at a huge profit. Share some of the profit with your renters.

In DnD, however, the best 'investment' is to buy lots of magic, and go adventuring. The extra magic should make adventuring easier, and it is by far the best ROI in the game.

OTOH, you can utilize insider trading. Since you 'know' that the empire is going to become...um...'upset'. Find out what role they are playing, or what needs will increase when they are gone, and invest in that.
ex. The 'empire' has ruled that there is a huge tax on weapons. (to keep the populace weak), well invest in a bunch of weapon makers, when the empire goes away, the demand will skyrocket!
Maybe there is a huge slave population farming, and they will disappear post-empire. Invest in farming, or invest in ships to bring in food to sell.
Etc.
Etc.



(land)
Problem: who would ever sell it?
Same people as always.

The overcommited and can't afford it
They overcommited and can't manage it all
They want to move
They are tired of doing X
They want to fund a different endeavor
Some expense has come up and they need to sell.
They aren't looking to sell, but you offer them enough. (especially if you let them rent it back fairly cheap.)
They want to get something bigger.
They want money to get away.
They think 'bad things' will happen, and want to cut and run.
etc
etc


Anyway, it sounds like a vertical monopoly on some important product is a good way to go.
Yes and no. What this *will* come down to is "Does the DM want you to suceed/fail, make/lose money?" Any of these investements may or may not work, so pick the one that sounds like more fun, or better adventure hooks, or more 'lawful goodish' and run with it. This is really an investment in 'roleplaying', if you only look at the financials I think you will be missing out.

enjoy
 



Eolin said:
I have a PC who recently got a metric crapload of wealth. In cash. Also, from a deck draw, he got a Keep, which I got to model and it is a Wizard's tower. -- makes sense, as he is a Wizard.

Anyway, I find it really easy to piss away money. Really easy. But I don't want to do that right now. I want to find ways to invest the money and to make it worth more.

Its in Kalamar, which is a good midevil-eque (I think, more or less) setting. What is there for a rising pseudo-noble to garner wealth?

I've figured out land-owning. Makes sense, as land *is* wealth. Have peasants who work the land, then sell what they make. Rent the land to people who want to live on it, use the money. Etc.

Adventuring, obviously. And hiring out adventuring parties.

I don't think there are real buisnesses as we know them today around. If there were, I could invest and just live off the dividends. That plus some land sounds like inherited wealth to me.

There's also trade. But that's awful burgeoise.

Anyway, looking for advice here. I want to leave wealth to generation after generation, not just have it disapear after one or two. And I don't rightly know how the idle rich of generations past kept up the supply of moola. Anybody else know?

Thanks.

Hire or build an army, find a neighbouring province/country/city that you can realistically beat, and invade it. Once you capture the city, have your troops take the wealth, etc. :)

Repeat as often as necessary until you gain the desired wealth, or some more powerful noble or alliance of nobles decide to take you down..

Banshee
 

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