Just a thought I had, since it seems like pretty much every monk in every tabletop game is an Eastern monk. Based on the Shao Lin monks, practicing martial arts, wearing their robes or similarly styled clothing, with heavily wushu based abilities (slow fall, abundant step, quivering palm, for example) and even their weapons have that particular theme.
But it's not like all the monks in Europe only made wine or copied books. There were warrior monks, and many times even those who weren't dedicated warrior monks knew at least some defensive skills. Friar Tuck, by definition wasn't a monk, but knew his way around a club or quarterstaff, and the main difference was that he wasn't cloistered.
So, what say you? I think most of the stuff can stay, the AC bonus, the unarmed damage, maybe the fast movement and flurry of blows. But maybe not to the last two.
The resistance and immunities I think can stay, because they can be part of the meditation of any monk community, control over the body, whatever. The obviously supernatural abilities I think don't fit though.
Opinions? What can be changed with just fluff? What is part of a specifically Eastern flavor monk? What would need to be added to compensate? Or do you think there's no real problem trying to play a European monk with the class abilities of a standard monk?
But it's not like all the monks in Europe only made wine or copied books. There were warrior monks, and many times even those who weren't dedicated warrior monks knew at least some defensive skills. Friar Tuck, by definition wasn't a monk, but knew his way around a club or quarterstaff, and the main difference was that he wasn't cloistered.
So, what say you? I think most of the stuff can stay, the AC bonus, the unarmed damage, maybe the fast movement and flurry of blows. But maybe not to the last two.
The resistance and immunities I think can stay, because they can be part of the meditation of any monk community, control over the body, whatever. The obviously supernatural abilities I think don't fit though.
Opinions? What can be changed with just fluff? What is part of a specifically Eastern flavor monk? What would need to be added to compensate? Or do you think there's no real problem trying to play a European monk with the class abilities of a standard monk?