Pants
First Post
I can see both sides of the issue:
On one side, monsters should not be hard to run. Some monsters have way too many abilities, many that are just too hard to keep track of during a battle. For example, most outsiders have arseloads of SLA's and other supernatural abilities. A month or so ago, I ran a combat where 6 PC's faced off against a pair of vrocks , a homebrewed chasme demon, and a homebrewed babau demon. Now, mainly this my fault since I adhered to the philosophy of 'stripping critters of their non-combat abilities strips them of their flavor' at the time, but actually using them in combat was an entirely different matter.
During this one encounter, I had to keep track of:
1) The Babau's gaze attack and who was within it
2) The chasme's abyssal wound and who was affected by it
3) The chasme's ability to grapple and drain blood
4) All the SLA's and other supernatural abilities
The combat bogged down as I'd continually scan each statblock for appropriate abilities to use each round and I'd consistently forget abilities and then say 'F**k it, the babau doesn't have a gaze attack anymore.'
So I can certainly appreciate a mantra of 'more focused monsters.' But, I still think that some should be a little more complicated to run. Some should have a few combat useless abilities to round out the flavor, but not every creature should have them.
On one side, monsters should not be hard to run. Some monsters have way too many abilities, many that are just too hard to keep track of during a battle. For example, most outsiders have arseloads of SLA's and other supernatural abilities. A month or so ago, I ran a combat where 6 PC's faced off against a pair of vrocks , a homebrewed chasme demon, and a homebrewed babau demon. Now, mainly this my fault since I adhered to the philosophy of 'stripping critters of their non-combat abilities strips them of their flavor' at the time, but actually using them in combat was an entirely different matter.
During this one encounter, I had to keep track of:
1) The Babau's gaze attack and who was within it
2) The chasme's abyssal wound and who was affected by it
3) The chasme's ability to grapple and drain blood
4) All the SLA's and other supernatural abilities
The combat bogged down as I'd continually scan each statblock for appropriate abilities to use each round and I'd consistently forget abilities and then say 'F**k it, the babau doesn't have a gaze attack anymore.'
So I can certainly appreciate a mantra of 'more focused monsters.' But, I still think that some should be a little more complicated to run. Some should have a few combat useless abilities to round out the flavor, but not every creature should have them.