Particle_Man
Explorer
I have a simple idea - ignore the math.
His to hit roll vs. *all* armor classes will be that he hits on an unmodified d20 roll of 11 or higher. If he gets multiple attacks, they each hit on an unmodified roll of 11 or higher (these are not iterative attacks, so don't worry about the +11/+6/+1 stuff, just make it all "11 to hit/11 to hit/11 to hit"). If he rolls a natural 20, then he gets an additional attack (instead of a critical hit - don't confuse him).
His damage roll is an unmodified roll of the appropriate type (d8 for a longsword). If he is at all buffed, give him a bigger die to roll. If he is *really* buffed, give him a d20 to roll for damage. Or, if he is able to, perhaps let him roll 2d8 instead of 1d8, and add the two dice results together, for damage. If he is in a super-high level campaign and buffed to god-like proportions, let him roll % dice. For for example, let him roll a d12 for damage normally, and a d20 after appropriate regular party buffs, for damage.
His saving throws are that he needs an unmodified 11 or higher to save.
His skill rolls are that he needs an unmodified 11 or higher to succeed. If it is an opposed skill roll, then it is a "roll off" of him vs. the other, with the higher unmodified roll succeeding.
KISS.
His to hit roll vs. *all* armor classes will be that he hits on an unmodified d20 roll of 11 or higher. If he gets multiple attacks, they each hit on an unmodified roll of 11 or higher (these are not iterative attacks, so don't worry about the +11/+6/+1 stuff, just make it all "11 to hit/11 to hit/11 to hit"). If he rolls a natural 20, then he gets an additional attack (instead of a critical hit - don't confuse him).
His damage roll is an unmodified roll of the appropriate type (d8 for a longsword). If he is at all buffed, give him a bigger die to roll. If he is *really* buffed, give him a d20 to roll for damage. Or, if he is able to, perhaps let him roll 2d8 instead of 1d8, and add the two dice results together, for damage. If he is in a super-high level campaign and buffed to god-like proportions, let him roll % dice. For for example, let him roll a d12 for damage normally, and a d20 after appropriate regular party buffs, for damage.
His saving throws are that he needs an unmodified 11 or higher to save.
His skill rolls are that he needs an unmodified 11 or higher to succeed. If it is an opposed skill roll, then it is a "roll off" of him vs. the other, with the higher unmodified roll succeeding.
KISS.