How to make D&D games run faster?

^^ That was very sound advice - your RPGA experience shows! :cool: Thank you for reminding me/us about the "big picture" in lieu of tinkering with the rules. ;)
 

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I've been thinking of some of this. I'm contemplating an E6 game, eliminating spellcasters, and then adding in certain feats to allow magic item creation and limited magical effects.
 


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