I have recently begun brainstorming in earnest for the beginning of my first 4th edition campaign and my players are very much looking forward to the new system, to the point where they have come up with a consolidated background for all their PCs.
So far so good, unfortunately they chose to create the remnants of a battle-scarred mercenary band ala Black Company. This gives me a group consisting of three fighters, a warlord and a rogue.
Having them collectively come up with a background for their PCs is both awe-inspiring and unheard of and gives me a ton of RP material to use for later, however I was wondering how such a group would function as a cohesive whole...
3 defenders backed up by the warlord and a rogue sounds pretty formidable on paper, but I was wondering at the ultimate efficacy of this lineup... will the absence of a Controller be felt? what kind of adversary would provide a suitable challenge for 3 tanks with massive HPs and AC?
So far so good, unfortunately they chose to create the remnants of a battle-scarred mercenary band ala Black Company. This gives me a group consisting of three fighters, a warlord and a rogue.
Having them collectively come up with a background for their PCs is both awe-inspiring and unheard of and gives me a ton of RP material to use for later, however I was wondering how such a group would function as a cohesive whole...
3 defenders backed up by the warlord and a rogue sounds pretty formidable on paper, but I was wondering at the ultimate efficacy of this lineup... will the absence of a Controller be felt? what kind of adversary would provide a suitable challenge for 3 tanks with massive HPs and AC?