Following on the Rogue One bot example, the bot was mot liked in the verse for his social skills, but became liked for his deeds.
This i think is an important distinction.
In my games, more as a tracking tool than other, i give characters "reputation points" for various events as they hapoen. The player notes them on a running log. They are specific to an event or area. Later on the player can burn those for favors in various interactions by rolling duce based on favor blah blah. Maybe word has spread - costs more dice.
"They built a statue to Jayne?"
So, sometimes the most uncharismatic hero is the hero you need and deeds not looks can get you lai... Er... Liked.
Sent from my [device_name] using EN World mobile app
This i think is an important distinction.
In my games, more as a tracking tool than other, i give characters "reputation points" for various events as they hapoen. The player notes them on a running log. They are specific to an event or area. Later on the player can burn those for favors in various interactions by rolling duce based on favor blah blah. Maybe word has spread - costs more dice.
"They built a statue to Jayne?"
So, sometimes the most uncharismatic hero is the hero you need and deeds not looks can get you lai... Er... Liked.
Sent from my [device_name] using EN World mobile app