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How to model riding out a stampede?

Say you're in sparsely wooded grasslands when a nearby heard of bison are panicked and they start stampeding your way. There's no way you're going to outrun them or get out of their way. You might climb trees or use them as cover, or maybe you start shooting at the lead bison, trying to get them to change directions.

Then of course there's the problem of whatever it was that panicked them.

How would you model this in a game?
 

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I may have to check with a guy who owns cows. I've never witnessed a stampede myself.

Here's some thinking:
cows tend to live on plains.
cows are dumb and hard-wired like deer ( a deer will react to being startled in the exact same movement pattern every time)
There aren't many trees on the plains to hide behind. The probability of the party being near a tree AND a stampede is pretty low.


The probability of being in the way of a stampede is pretty low, there's 360 degrees the herd could choose to go
Depending on the initial distance of sighting the herd, moving perpendicular to their path will get you out of their way.

Consider, if the party is "too close" to get out of the way when the stampede starts, then the herd will lack sufficient speed to be as dangerous. If the herd is "way over there" and "there's a stampede coming", then there's plenty of time to get out of the way. A herd is not infinitely wide.

Normally, cattle try to avoid non-threatening obstacles. Mythbusters disproved the Bull in a China Store because the bulls AVOIDED the stationary objects. It may be possible to stand and remain motionless so the herd can see you and move around you. I'm not keen on trying that, personally.
 

I'm thinking that that first cow might try to avoid you, but those behind it may not see you in time. Standing still might not be the safest thing to do.

If I can't get to cover- or more accurately, off the ground in a tree- I'd say making myself as visible as possible would be the best option. I'm guessing they typically don't run into the tree because they can see it- several cows back, its visible. So I'd start making myself look as tall as possible by jumping up & down and waving my arms.
 

Hope for a flying spell but a stampede, is like lava...you are going to die!

Swarm rules come to mind as a way to deal with it.

I guess their could be a way to ride one of the beast, this would mean a WILL check not to run, then a DEX check to grab hold, the a STR check to stay on and ride it out.

Then you could always hide under your shield or kill one or more as a blockage to hide behind but how many hits will you take and damage, shields will break unless magic.

Then you can try and run for it, you may not have another option if you fail your WILL save. This way like fighting a riptide you can at least head for the edge of the herd and hope you make it, could reduce the damage.
 

I'm thinking that that first cow might try to avoid you, but those behind it may not see you in time. Standing still might not be the safest thing to do.

If I can't get to cover- or more accurately, off the ground in a tree- I'd say making myself as visible as possible would be the best option. I'm guessing they typically don't run into the tree because they can see it- several cows back, its visible. So I'd start making myself look as tall as possible by jumping up & down and waving my arms.

Hence why I wouldn't want to test "standing still", but the principle, of making yourself obvious like a tree or pillar of flame would cause the animals to go around you by nature of their object avoidance code in their brain.

Here's what I know from reports on observing deer. Each one has a reaction pattern to a sudden threat. They jump/twitch to the right or left and take off running. The direction/pattern is constant per deer. Some are left jumpers, others are right jumpers.

When a herd stampedes, it's the same thing, except herd mentality kicks in so they all move to follow the "acting" cow. So in the beginning, it's one or two cows on the perimeter, reacting to a threat (lion attack), and those cows twitch, and take off running. The cows nearby see that reaction, and copy the movement, which is to "go that way in a hurry". This cascades through the herd until they are all running in the same direction, because nobody wants to be left behind (that's the one the lion catches).

Next up to consider is herd size. How many cows/antelope/whatever are in this herd of "natural, but interesting size"? I would bet 20-50 head, without looking anything up. If it was a cattle drive getting spooked, maybe 1000 head. You can fit 3 cows in the space of a non-small car with some room to swish tails, if that gives a sense of how big a more tightly grouped cluster of cows would be. In grazing pattern, they'd be spread out pretty good. Under a threat, they start tightening up ranks.

So I've covered the "lack of risk" of getting hit by a stampede. Let's look at what happens when one happens anyway because the players were unlucky.

Moving perpendicular to their path IS an option if they are far enough away and the party can move.

Being an obvious obstacle (tall enough to be seen by most of the herd, not just the front cows will get you avoided. Give choice of open field or cluster of trees, the stampede whill head for the open field as they ALWAYS move toward open spaces, not confining spaces.

If the party has setup camp with reasonably big tents, the cattle will probably not run straight through the camp as you will appear to be an obstacle.

if the party is just sleeping on the ground, not so obvious, the cows are likely to not notice you initially, and thus set their course for you (as likely as any other "open" direction on the compass"

Once the herd is close, killing a few big cows and making a cow wall may work, as now the cows have an obvious obstacle to avoid as subsequent ones will approach it. There's a chance one of them won't be paying attention as he tailgates another and he will have to try to jump over the wall. This might be painful.

The elf in the party will no doubt try jumping up and running on the backs of the cows like a leathery treadmill. That's probably a jump check to get up there, and a jump check every 5' of "herd" to run through to keep hopping cows.

The caster will try some flame strike or ball of fire trick to make an obvious an ominous barrier to the herd. it will actually work pretty well, as the herd will avoid that and trample the party that isn't behind the fiery obstacle.
 

The OP specified bison. If he's talking about an old west herd, there could literally be millions of them! (Thus making the width of the herd 'infinite' for any practicle difference.) So fly, levitate, wall of flame, etc. or you die if you can't make it to a stand of trees in time. Or, if you can kill several in the lead not too far in front of you the rest will go around them, and you.
 


Fireball + Bison Stampede = Wall of Barbecue

We may need more information on spells. ;) Fireball could be a interesting choice but I don't know how effective, plus you may now have a flaming stampede of bison and a wildfire to deal with.

I do think a "FEAR" roll would be needed at the time of seeing the stampede, this is just one of those WTF moments where flight or fight and basic animal survival comes into play.
 

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