Hey all,
I'm about to play a Beguiler (in D&D 3.5) and for flavor, i'm pretty much going to have my character speak the things he thinks aswell. Kinda like " You should pass me that mace, it belongs to a guy i know" and then say" hmmm...i wonder if he will fall for that...quick say something that will help " "I am sure it belongs to the guy i know" .
I'll have a good bluff check and such, so it should be interesting. However, in a game play, how can it be viably done without it wrecking the whole thing and me getting killed
Hope i'm clear enough...
Thanks,
Al
I'm about to play a Beguiler (in D&D 3.5) and for flavor, i'm pretty much going to have my character speak the things he thinks aswell. Kinda like " You should pass me that mace, it belongs to a guy i know" and then say" hmmm...i wonder if he will fall for that...quick say something that will help " "I am sure it belongs to the guy i know" .
I'll have a good bluff check and such, so it should be interesting. However, in a game play, how can it be viably done without it wrecking the whole thing and me getting killed
Hope i'm clear enough...
Thanks,
Al