Gargoyle
Adventurer
Questions about these rules...
Unless I'm missing something, there seems to be an obvious flaw: What if my Intelligence is lower than my Wisdom? It seems weird that a high Wis, low Int character has a better chance of finding someone by not looking for them.
Maybe it gives searchers too high a bonus, but I'm inclined to say that you add both your Int and Wis bonuses when actively searching for someone hidden. By doing so, does that make it too easy to find hidden opponents? And is combining ability score bonuses a good idea in general? I could see other situations where you might be tempted to do so. For instance, the classic, though perhaps stereotypical "I want to jump up and grab the chandelier and swing across the room to kick the guy" stunt could use both Strength and Dexterity bonuses.
Or maybe the best approach is to let characters use either Wisdom or Intelligence, rather than dictating one or the other. This is how the Grapple action is handled, with Strength or Dexterity, reflecting two different approaches to the same problem...how to get that bugbear into an arm bar.
When you try to hide from one or more creatures, your Dexterity check is contested by the Wisdom check of any creature who might notice you or the Intelligence check of a creature that is actively searching for signs of your presence.
Unless I'm missing something, there seems to be an obvious flaw: What if my Intelligence is lower than my Wisdom? It seems weird that a high Wis, low Int character has a better chance of finding someone by not looking for them.
Maybe it gives searchers too high a bonus, but I'm inclined to say that you add both your Int and Wis bonuses when actively searching for someone hidden. By doing so, does that make it too easy to find hidden opponents? And is combining ability score bonuses a good idea in general? I could see other situations where you might be tempted to do so. For instance, the classic, though perhaps stereotypical "I want to jump up and grab the chandelier and swing across the room to kick the guy" stunt could use both Strength and Dexterity bonuses.
Or maybe the best approach is to let characters use either Wisdom or Intelligence, rather than dictating one or the other. This is how the Grapple action is handled, with Strength or Dexterity, reflecting two different approaches to the same problem...how to get that bugbear into an arm bar.