How to prevent the "rolling" of halflings

Ya know what I'd do? I'd talk to the DM and see if s/he is as annoyed as you are (I'll assume yes, because I know how difficult running a game for a bunch of people who are playing chaotic neutrals in order to play chaotic evils can be). If so, I'd suggest that your character (subject to DM approval, of course) team up with the Halfling and bring the other PCs to justice.

And then start a new campaign, while they're in prison, this time with the alignment system clearly spelled out, so that they can't twist it again.
 

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Well, in defense of the halfling of the group (that’s me, and I have yet to roll anything), I must say the whole thing is rather disturbing to me as well.

From the beginning, my halfling was going to become a Bear Lord (from Masters of the wild, animal lord class).

Stat wise, the Ex-knight is at the lowest end of the pole, followed by me, and ending up with our 5ft, 92lb female thief who through a large dose of cheese (I’m guessing gouda) has 5 18's in her stats, with a low of 13 in wisdom. This gives everyone mixed images of her, as she insists she is Wiry to explain those 18's in strength and constitution, as she can drag over 16 times her own weight (which she needs to do to bring her 3/4 of a ton of EQ around with). At the end of the 3rd adventure, she realized that she can hit the broad side of a barn with her dagger, but that crossbow she keeps on using that seems to have been warped by some freak accident (she might, just might hit with it 1 time out of 4, which isn't high enough for her, go figure?).

Our Wizard has his own body weight in scrolls at this point, and uses them like water. Follow that up with the skill base he has to always clam, "O, I only need a 9 or better to make that DC of 20." has lead to mixed results of the DC jumping up an extra 5 point, go figure. I know he wants to be as evil as he thinks he can get away with, but is not so blatant in his "I roll the NPC" actions

Our male thief/ranger (had to get that one level for two weapon fighting) is for all intents and purposes, insane. with his mass of skills from an int of 18, he effectively is on par with the wizard for biggest list of skills no-one would ever really think of using and the craft skills to make the props for those skills (in his mind set, a Great Axe should make intimidation checks always work, even against a dragon).

The Mounted knight is like a fish out of water right now, because he is a canned meal for monsters (full plate mail can do that to you). That, combined with the fact he has the curse of banana peel syndrome (he always gets tripped, by everything). His Chaotic Nevil, I mean Neutral alignment truly clashed with the, "I’m a protector of the realm concept." Especially since he is prone to roll some one just as often as the 2 thieves

The Ranger/Cleric is a bit weird. He hate's Drow and has killed them on sight after making sure they didn't have information, even when they are helpless (like stuck in a cement wall). Wishes he had his own body weight in scrolls like the wizard, but has to make due with a want of cure light wounds for now. Seems a bit odd he took Magical beasts as a favored enemy first since he hates Drow so much.

Any way, back to the lone halfling in the group (that's me). Thanks to an impromptu Eagles Splendor (from the wizard), the Halfling was magically turned into Don Juan, and after an extensive washing (something about being soaked in beer and running around in a dungeon for a few hours), he did indeed party down with the Niece and had a grand time in town (can't beat a Halfling party). The uncle took a shine to him, because he actually tried to make amends for the bad apples and is going to keep a more watchful eye on them now.

Anyway, in the end, Im sure some thing is going to change, and I hope its the other players gaining a shred of sanity and changing their evil ways.
 

Also, is your god of vengance CG? If not why is he granting the Ranger/Cleric spells? For that character in particular you have another avenue of alignment thwacking.

If he is in a position of power and betrays those under him (by, say, picking their pockets) have his spells stop working. Have his healing spells deal a like amount of damage to him. He'll get the idea.

-Andor
 
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I feel for you guys - I really do.

When stuff like this happens in a new campaign it makes it that much harder for your next campaign to get going (which should probably be in 1 or 2 sessions after you guys wipe out the rest of the wacko CN's).

Bad blood will probably develop from this (unless the players have a much higher maturity level than their characters indicate) and I can see it spiralling into a KODT affair where each character they 'roll' is an identical copy of the last one save a name change.

*sigh*

I don't have any real advice for you guys (I just finished moving a friend into their new house and am dog tired) but I hope things work out better that it looks like they are going to.
 

Yep, in my expereince, these CN guys are just interested in leveling up and kicking butt. I say call a spade a spade and then give them evil alignments.

Then give out items that react only to good alignements :)
 

Ugh, CN

And these are the reasons I don't allow CHaotic Neutral alignments. The Evil and CN alignments just ruin a campaign like so much bad apples. I feel for your DM man, and I feel for you.

How would I handle it? Balor. Balors always handle the problem. Reward good characters who act their alignments with magic items that react to good alignments and also give less EXP to the rolling PCs, they don't deserve EXPS for doing those sorts of things, killing a weakened drow etc when not in combat is just bastardly (can I say that?).

Jason
 

Easy way to deal with CN characters who commit crimes: the Law. Could the halfling not report their crime to a local watch (as halflings tend to be lawful). Now, the CN players who insist on committing crimes have the watch to deal with. Hooray! (This is especially fun if the watch is both LN and has alignment detection spells for chaos and evil to determine likelihood of criminality- doubly so if their alignment is shifting just before the trial...)

Of course, if they defeat the local ragtag militia, the fun really begins. So they kill the local militia. Then the local town guard turn up. And then come the Imperial bounty hunters. Before long, the king's personal elite specialist assault-wizards teleport it, prepared to the brim and Power Word, Killing anything that doesn't surrender. Remember, communities don't look to kindly on crime, and a lawful community would loathe CN criminals. Slap them in prison for the rest of their lives (or just execute them) and tell them to roll up new characters- alternately, have an interesting session when they try to escape a maximum security prison monitored by Clairaudience and plenty of top-level wizards on call who can teleport in to deal with miscreants. Some communities reduce the 'danger' of dangerous criminals by a combination of level draining and Marks of Justice. I can't imagine the female thief being so cocky about her 18s if she knows a dozen Marks of Justice will knock her down to 5 6s and a one.
 

Damn. When I entered this thread I thought somebody had invented a new sport. I presume halfling-rolling would be a bit like a bit like dwarf-throwing....
 


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