Addendum: Take Eberron, their gatekeeper orcs are totally untypical e.g.
Housecats are vicious invasive predators where I live. Only reason they don't go after humans is they aren't big enough. Of course, then you go the whole Australia Big Cat things...Comparing orcs to humans is like comparing a house cat to a tiger. No matter how well you treat the tiger, it will always be a tiger.
I've always been one of anything's actions are just what they are. You can have orcs who are still savage, but not necessarily hostile if they don't need to be. Likewise you can have elves who are evil villains and the orcs absolutely in the right for wanting to topple their spires.My personal preference is to have race matter, other races are more than just humans in a rubber mask.
Housecats are vicious invasive predators where I live. Only reason they don't go after humans is they aren't big enough. Of course, then you go the whole Australia Big Cat things...
I've always been one of anything's actions are just what they are. You can have orcs who are still savage, but not necessarily hostile if they don't need to be. Likewise you can have elves who are evil villains and the orcs absolutely in the right for wanting to topple their spires.
We're in a post Warcraft 3 world, even if you don't want to go full Elder Scrolls and have orcs just being weird elves because everything in Elder Scrolls is either humans or elves. (Except the lizard-men birthed from the alien trees who managed to survive the last cycle of existence and hop into this one)
oh ow oh Mr. Kotter Mr. Kotter Um Mecheon What about us gamers who never played WOW and only know about from the cool commercials.Housecats are vicious invasive predators where I live. Only reason they don't go after humans is they aren't big enough. Of course, then you go the whole Australia Big Cat things...
I've always been one of anything's actions are just what they are. You can have orcs who are still savage, but not necessarily hostile if they don't need to be. Likewise you can have elves who are evil villains and the orcs absolutely in the right for wanting to topple their spires.
We're in a post Warcraft 3 world, even if you don't want to go full Elder Scrolls and have orcs just being weird elves because everything in Elder Scrolls is either humans or elves. (Except the lizard-men birthed from the alien trees who managed to survive the last cycle of existence and hop into this one)
oh ow oh Mr. Kotter Mr. Kotter Um Mecheon What about us gamers who never played WOW and only know about from the cool commercials.
Back in 1E I ran a hard black and white campaign. So if a race was CE you could get your sword on without any ethical problems. Some gamers like being able to slay mooks and enjoying the cure disease scroll and pie they looted from the orc's body.
Yes and us dms call them players....... BFEG (Big Fat Evil Grin).... Sometimes the most terrible monsters happen to be human.
Orcs were low level mooks. They were never terrifying. They're especially never going to be 'terrifying' now that we're in the age where Warcraft exists and orcs have moved so far past "They are the evil people we can freely attack" to "They are another culture we got problems with but they're people" that its so far in the distance no one can see it.
I know a lot of dms who still add in rules for differing stats between males and females depending on the way sexual dimorphism presents in the given race.Nope I did not say that all orcs have to be like that but what I wrote is the standard orc not from a mechanical point of view but from his typical behavior at least in my standard campaigns , sorry D&D is a bit about stereotypes, that is part of the game, and nothing I feel bad about.
And other people are free to portray their orcs as pacifistic dope-loving hippies in their campaigns if they have fun with that, and they still are of course real roleplayers and it does not devalue their campaign or playstyle in any way.
See D&D has been diverse and multicultural way before this got such a high value in society.
Already in 2e (Back in 87 or 89? i cannot remember) they decided that there be no differences anymore in stats or whatever for male or female characters. I think 1e still had this that males could have higher strength.
Still there were stereotypes and there still are and that's it it is just a game not reality.