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Guest 7034872
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Yep, that's my new balancing act.It's a tough one because the players only know what you tell them, so you have to give them the relevant details. But, as you say, you don't want to just jabber at them.
So less Joyce and more Hemingway, is that it? I think I can work toward that.Look at modules and their block text, call-out text, read-aloud text and find ones that you like, then try to emulate those. Also, look at books, blogs, or articles about writing fiction. Especially how to handle description. Quite often they'll suggest sticking with no more than 3 pieces of information about a given subject (person, painting, room, etc). If it's important, mention it. But the details, the color of someone's hair, eyes, clothes, jewelry, shoes, fingernails, toe jam, etc aren't necessary...unless they are. The flip side is to not only point out the really important stuff because your players will learn that you only mention the important things and immediately know where to go and what to examine closer. It really is a juggling act.