shadow
First Post
Has your DM ever insisted on playing a campaign that you and the players were completely uniterested in? Did he want to play a dark and moody campaign when you were just wanting hack 'n slash action? Well I'm looking for info on how to completely break such campaigns. A chance for all the players to rebel and run roughshod over the DM's meticulously crafted plots! This is not whining and complaining; it is a much more subtle way of rebelling. For example creating munchkin characters in a campaign where combat is supposed to be deadly for characters, or completely ignoring opportunities to role-play inner-turmoil in a dark and dramatic (or melodramatic campaigns)! 
