How to stake a vampire?

Lancelot said:
In my campaign, I've usually gone with the "stake as a coup de grace" suggested above, but I've also allowed the following...

The stake always counts as an improvised weapon (-4 attack), provoking an Attack of Opportunity (regardless of any special combat feats the PC may possess), and it requires a confirmed critical hit to succeed.

You might also want to add in that a heart is size Diminutive, meaning that it'd gain a +4 size bonus to AC when trying to stake a vampire there.
 

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Jack Simth said:
A Wizard or Sorceror with a high spellcasting stat casting Telekenisis could pin a vampire. At range, so the vamp can't win the pin and drain blood from the caster in response.

Why not just telekinetically throw a bunch of stakes at him instead? One of them is bound to hit his heart.
 

I use a d20 variant of the Buffy RPG mechanic.

A stake is essentially a "piercing" club (medium damage 1d6, crit 20/x2).

If you score a critical hit with your stake, calculate the regular damage for the attack (without the crit) and for the crit (x2). If the critical hit damage is enough to bring the vampire to 0 hp or lower, the stake has pierced the heart and the vamp goes POOF! If not, then the vampire only suffers the regular damage. A kind DM can rule that stakes bypass a vampire's DR (I do).

Same goes for beheading. If you do enough damage with a slashing weapon's critical hit to bring the vampire's hp to 0 or lower, you have severed its head and it dies instantly. If not, the vamp suffers only the weapon's regular damage.

This reflects the role of hp as the "ability to turn deadly blows into near misses" and such. So, like in Buffy, you'll want to pound that vampire for a while before trying to stake or behead it.
 

RigaMortus said:
Why not just telekinetically throw a bunch of stakes at him instead? One of them is bound to hit his heart.
You may as well rig a pit full of pungee stakes and put a banana peel in front of it... :P
 

Klaus said:
I use a d20 variant of the Buffy RPG mechanic.

A stake is essentially a "piercing" club (medium damage 1d6, crit 20/x2).

If you score a critical hit with your stake, calculate the regular damage for the attack (without the crit) and for the crit (x2). If the critical hit damage is enough to bring the vampire to 0 hp or lower, the stake has pierced the heart and the vamp goes POOF! If not, then the vampire only suffers the regular damage. A kind DM can rule that stakes bypass a vampire's DR (I do).

Same goes for beheading. If you do enough damage with a slashing weapon's critical hit to bring the vampire's hp to 0 or lower, you have severed its head and it dies instantly. If not, the vamp suffers only the weapon's regular damage.

This reflects the role of hp as the "ability to turn deadly blows into near misses" and such. So, like in Buffy, you'll want to pound that vampire for a while before trying to stake or behead it.

A stake seems more like an improvised weapon to me; -4 to attacks, and 1d4 damage, like a dagger. It doesn't feel right for people to use it as a regular melee weapon. It seems intrinsically unsuitable for sword fights (or even knife fights), and IMHO even an exotic weapon proficiency wouldn't help.

Maybe I'm a harsh DM, but I wouldn't let a stake bypass DR unless it makes the killing blow. From the Buffy series it seems that if the stake misses the heart it is doesn't hurt the vampire at all; the only time she uses the stake is to finish a vampire off. In D20 I'd say that if you are carrying a stake and make a melee attack that reduces a vampire to 0 hit points, then instead of going to gaseous form it is "dusted."

As a small improvised weapon a stake won't do much damage (1d4, like a dagger). The presumption is that you'd roll your attacks and damages with your primary attack, but would keep alert for the possibility of a heart shot; if you reduce the vampire to 0 hp then you can automatically follow with a killing blow with the stake. This is a different mechanic than critical hits and called shots; it is flavor for the mechanical effect of preventing a vampire's gaseous form defense. Since a stake uses up a hand it prevents you from using a shield or wielding a weapon two-handed; this is the mechanical balance to the advantage of preventing the assumption of gaseous form.

Now according to this logic a character who is carrying a slashing weapon (like a sword) should be able to do the same thing; cut off the vampire's head when it reduces to 0 hit points, thereby preventing it from going gaseous. I would allow this if the slashing weapon was being held back in readiness for the head shot. But I wouldn't allow it if the sword was being used as the primary atack. It seems balanced mechanically to let a stake-wielding character bypass the gaseous form defense of a vampire because it is an inconvenience to have to carry an otherwise useless stake in one hand. But characters are not inconvenienced by having to carry a sword!

But I like Klaus's basic idea about criticals, except I would like to point out that undead don't take extra damage from critical hits. But if a character with a slashing weapon is fighting a vampire let him try to confirm a critical threat; if the vampire is reduced to 0 hit points with a critical from a slashing weapon, it is a decapitation, which prevents the vampire from going gaseous. There would be no extra damage from the critical; it just prevents the vampire from going gaseous; the vampire is destroyed instead.

Incidentally, isn't this how weapons with special properties on criticals function against undead? You roll to see if the critical is confirmed, and if it is the flaming burst (or whatever) activates, even though the base weapon damage is not multiplied. In other words, undead *aren't* immune to criticals; it is just that the critical multiplier of all attacks are reduced to 1 against undead.

Anyways, I would say there are two cases when a vampire can be destroyed instead of made to go gaseous; if a slashing weapon or a stake is held "in reserve" until the character's primary attack reduces the vampire to 0 hit points, and if a critical with a slashing weapon reduced the vampire to 0 hit points.
 

I would call it a coup de gras also, meaning the vamp would have to be helpless (pinned - good luck, held - halt undead, or in coffin regenerating). I would also allow the crit (with improvised weapon -4) which reduces the vampire to below 0 to destroy it. Even ignoring the damage reduction good luck reducing the vampire to below 0 with a crit.
 

Markn said:
Interesting, under the vampire it says if you can put a stake through its heart it is instantly slayed yet they give no mechanic for it. We were kind of thinking either a coup de grace or a pin followed by stake to the heart. Although who in their right minds wants to pin a vampire.
It has always been my assumption that they meant ala Dracula (asleep in his coffin) vice Buffy (punching with Mr pointy)
 

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