Yair
Community Supporter
On saturday I'll be running the first session of my next campaign, and I'm not sure how to start the thing (the old "you are all in an inn, when..." problem). So I thought maybe the great minds of ENWorld could help me out here.
The campaign is based on the idea that the PCs are gods incarnated into mortal form (we use the powers of high-level D&D characters to mimic their divine abilities, and the world is made up of human low-level NPC-classed characters plus monsters). The point is for them to remember their divine nature (rise to high-level), and defeat the Evil god that is orchastrating the apocalypse. They initially DO NOT REMEMBER their divine self (1st level in game-terms).
The first adventure will start off with them opposing an ogre which is terrorizing the local area. It then goes off to reveal their divine status to them, make them stop the (first of many to come) apocalypse, and lure them to the next adventures, so I got that covered, but how to start it all?
How to get the characters together, given their history-concept of being incarnated gods? And arrange for them to oppose the ogre?
The cast is:
Paladin, god of valor and honor (Human Paladin 1; must be a noble).
Druid, god of nature (Human Druid 1).
Dwarf, protector of the earth, patron of feudalism (Dwarf Fighter 1 - note that there are no dwarves in the world, he is seen as a stocky human).
Astral, the creator god, patron of artisans (Halfling Wilder 1, again he is seen as just a short child-like human).
Caprice, goddess of passions (Human Wilder 1, very beutiful).
Veckna, god of secrets, patron of sages (Human Telepath 1).
Their backgrounds are non-existent at this point, and I'm sure I can convice the players to put in certain elements in them if it will serve the plot, so feel free to invent backgrounds (within reason).
Thanks for any input,
Yair
BTW, I am using Goodman Games' The Lost Vault of Tsazthar Rho as the first adventure.
The campaign is based on the idea that the PCs are gods incarnated into mortal form (we use the powers of high-level D&D characters to mimic their divine abilities, and the world is made up of human low-level NPC-classed characters plus monsters). The point is for them to remember their divine nature (rise to high-level), and defeat the Evil god that is orchastrating the apocalypse. They initially DO NOT REMEMBER their divine self (1st level in game-terms).
The first adventure will start off with them opposing an ogre which is terrorizing the local area. It then goes off to reveal their divine status to them, make them stop the (first of many to come) apocalypse, and lure them to the next adventures, so I got that covered, but how to start it all?
How to get the characters together, given their history-concept of being incarnated gods? And arrange for them to oppose the ogre?
The cast is:
Paladin, god of valor and honor (Human Paladin 1; must be a noble).
Druid, god of nature (Human Druid 1).
Dwarf, protector of the earth, patron of feudalism (Dwarf Fighter 1 - note that there are no dwarves in the world, he is seen as a stocky human).
Astral, the creator god, patron of artisans (Halfling Wilder 1, again he is seen as just a short child-like human).
Caprice, goddess of passions (Human Wilder 1, very beutiful).
Veckna, god of secrets, patron of sages (Human Telepath 1).
Their backgrounds are non-existent at this point, and I'm sure I can convice the players to put in certain elements in them if it will serve the plot, so feel free to invent backgrounds (within reason).
Thanks for any input,
Yair
BTW, I am using Goodman Games' The Lost Vault of Tsazthar Rho as the first adventure.
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