How to start the Game? Help me with the hook


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My sister once set up a campaign beginning like this: we all started off dreaming, in the dreams we saw the other pc's and we were interacting with them (in this case, all the pc's were fighting in a war). Then, after discribing the various dreams to each pc, the gm had us wake up on the floor of an inn room (all of us in the same room), recalling nothing about ourselves or how we had come to be there. You could use something similar and give your pc's little flashes of remembering or dreams or whatever through the game to allow the mystery to unfold over time.

Worked wonders for my sister!

T from Three Haligonians
 

Each of them has had a piece of an amulet in their possession for as long as they can remember. None of them are sure about the origin of these pieces or their purpose and no one they have talked to has been able to help them either. The Paladin (a noble right?) one day decided to send messengers abroad to other cities with sketches of his piece of the amulet and asking for anyone with information to come see him. The other 5 have seen the sketch of the amulet piece, realized that it was similar to their own piece, and journeyed to meet the Paladin. Initially, combining the pieces of the amulet together should do nothing, but later it can become the key to them realizing their true origins.

-Scot
 
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