Wednesday Boy
The Nerd WhoFell to Earth
Maybe you could illustrate this point by TALKING TO THE PLAYER.
Very true. I focused on the first part of your comment but overlooked reiterating that mature conversation is the best way to go.
Maybe you could illustrate this point by TALKING TO THE PLAYER.
This is true. So far I like the idea of making the warden feel powerful by tossing out damage and conditions he can ignore with his large HP pool and font of life class feature.I guess we're at two divergent problems here; is it that the player is being disruptive with his actions or is the OP just concerned about providing him an adequate challenge?
I would like an encounter that will at least make the players sweat.
Agreed, to a point. A party is a team, and a team usually does its best work when everyone works together. When one team member decides to pull a TO, the team suffers.It's not the warden's job to gaurd the group just because his class has the defender role. If he wants to play an unkillable, low damage striker, that's his perogative.
Agreed, to a point. A party is a team, and a team usually does its best work when everyone works together. When one team member decides to pull a TO, the team suffers.
The unkillable warden wanna-be striker is a great example of this. If he's not playing defender (and no one else is, either), he could find himself the only person in the group with any healing surges left by the end of encounter #2. Sure, he gets his licks in, but enemies are probably focusing on most anybody except him. Tactical play is great, but part of tactical play is knowing how to get the most out of your resources. Healing surges are resources, and earthstrength wardens have them in spades.
Agreed, to a point. A party is a team, and a team usually does its best work when everyone works together. When one team member decides to pull a TO, the team suffers.
The unkillable warden wanna-be striker is a great example of this. If he's not playing defender (and no one else is, either), he could find himself the only person in the group with any healing surges left by the end of encounter #2. Sure, he gets his licks in, but enemies are probably focusing on most anybody except him. Tactical play is great, but part of tactical play is knowing how to get the most out of your resources. Healing surges are resources, and earthstrength wardens have them in spades.
Sheesh. What is it with threads like this and people suggesting grudge monsters? Wake up; they're -never- a good idea!They are in a Castle, goblins are attacking/defending it. Goblin minions are strapped with exploding runes +12 vs Ref, that deal 2d6+5 damage when killed, burst 2.
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Use dogs (or anything dog like). give them a bit attack +12 vs ref, 1d6+3 damage, for every dog after the first that succeeds on a bite attack add a rend attack 2d6+5.