Yes on the identify but if you see someone casting a spell at someone else, it's almost certain their up to no good. Even if they don't know what your casting their likely to call you out to the crowdStand outside the door, maybe so you can peer through the crack, and cast.
Also, shouldn't all those people have to do Identify checks to know what you're casting?
I have also done the excuse yourself to the restroom and find a place outside their eyeline/hearing to cast.
Dar(BEEP) Flamestrike those were the droids. That wizard cast charm person on us. Lets go beat him up.V and S components didnt seem to bother Obi Wan.
[waves hand] 'These aren't the droids you're looking for.'
Stand outside the door, maybe so you can peer through the crack, and cast.
Also, shouldn't all those people have to do Identify checks to know what you're casting?
I have also done the excuse yourself to the restroom and find a place outside their eyeline/hearing to cast.
Charm Person is one of those spells that I would find horrifying in real life. I'd be super pissed if someone cast Charm Person on me in real life, and even if it didn't result in any tangible harm, I'd turn hostile real quick once I found out it was cast or even attempted to be cast on me. I'd have to live in fear of losing my autonomy every time I was near that halfling.One idea might be careful how you use it. Mark of Hospitality halflings in Eberron get Friends as a cantrip. Even though the spell states that the target becomes hostile when it ends, Keith Baker has stated House Ghallandra halflings don't use it to do anything bad to you. They turn on the charm, and when it ends, what do you have to be mad at them about? For making you feel better? So despite what a spell says, maybe consider what actions you take while they are under the spell.
Charm Person is one of those spells that I would find horrifying in real life. I'd be super pissed if someone cast Charm Person on me in real life, and even if it didn't result in any tangible harm, I'd turn hostile real quick once I found out it was cast or even attempted to be cast on me. I'd have to live in fear of losing my autonomy every time I was near that halfling.
But then a lot of people view spells in D&D a bit differently than I do. I've met many players who don't mind lobbing fireballs into a melee with other party members because they're confident that their friends won't take too much damage and they've got the heals to handle it if they do. And many times those players being fire balled are fine with it.
It probably has a lot to do with how people view the nature of hit points. But for me, it's just one of those examples of meta thinking that throws me completely out of the game. If a party member deliberately throws a fireball into the middle of the scrum I'm hip deep in I'd be pissed. As a player, I know the fireball isn't going to do that much damage to me but is likely to significantly damage or kill the foes surrounding me. But as a character, I'd view it as a party member being sloppy or indifference to any harm he might cause me.I'd actually be more okay with being fireballed under certain circumstances. That's what magical healing is for. Being charmed? As you said, that would piss me off and I'm not sure I'd ever trust the caster again.
It probably has a lot to do with how people view the nature of hit points. But for me, it's just one of those examples of meta thinking that throws me completely out of the game. If a party member deliberately throws a fireball into the middle of the scrum I'm hip deep in I'd be pissed. As a player, I know the fireball isn't going to do that much damage to me but is likely to significantly damage or kill the foes surrounding me. But as a character, I'd view it as a party member being sloppy or indifference to any harm he might cause me.
Charm Person, and other similar spells, have often been a point of contention in games I've run. And I've encountered plenty of players who had no problem using Charm Person to get better deals on merchandise or use it for other frivolous reasons to gain some small advantage for them. I start thinking that in real life we used to torture and execute people we believed had these kinds of powers. How the hell do you think we'd react to people who actually had those abilities? I imagine we'd have institutions designed to control that kind of behavior at the very least.
Ugh, I think I'm growing weary of D&Disms these days. I'm starting to find the worlds to be tedious and uninteresting.