D&D General How To Weaponize Monsters In Fiction

Why risk your troops? Have basilisks on swiveling platforms and replace your main forces with smaller numbers of animated armor. Combine the advantages.

On second thought, maybe you don't even need the basilisks anymore - you no longer need to feed or provide lodging for your troops. The logistical advantage alone is enormous - there are basically no supply lines to cut. Though the basilisks would probably help one animated armor go a lot further than a single soldier to make up for the costs of making them in the first place.
Same reason human troops are better than ribots: they are cheap and make their own replacements.
 

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Easy one:

Pay doppelgangers a small fortune to assassinate all your political rivals.

Game over 👍
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Weresharks are sapient, amphibious, capable of appearing as normal humans or sharks, only silver or magic can kill them, far stronger than a normal person, their natural weapons can't be disarmed, and have all the capabilities of both people and sharks.

Get weresharks on your side and your enemies can't be on or near open bodies of water.
 

Same reason human troops are better than ribots: they are cheap and make their own replacements.
You'll need a lot of replacements to deal with this turntable with a basilisk on it. :p

Meanwhile, the animated armors are going through the suspiciously lifelike statue garden that suddenly appeared on the battlefield with a bunch of hammers, completely immune to the turntable basilisk.
 


One green dragon could gas an entire battlefield.
In HAT, we saw a black dragon melt an army, and then there's Game of Thrones....

Various dinosaurs for pack beasts or heavy cavalry. Many of the pleistoic (Mammoths, Titanotheres, etc.) work as well.

Various Dire Animals as shock troops.

Ettins and Giants as linebreakers or seige engines.

Cockatrice swarms to scare the bejeesus out of enemy troops, and can be cooked as a victory meal after the battle.

And as always, summoned demons or devils to soil an enemy army.
 

Why risk your troops? Have basilisks on swiveling platforms and replace your main forces with smaller numbers of animated armor. Combine the advantages.

On second thought, maybe you don't even need the basilisks anymore - you no longer need to feed or provide lodging for your troops. The logistical advantage alone is enormous - there are basically no supply lines to cut. Though the basilisks would probably help one animated armor go a lot further than a single soldier to make up for the costs of making them in the first place.
Put baskilisks in your animated armor, like three-kobolds-in-a-trenchcoat. As long as that baskilisk is peering out of the open-faced helm, you don't dare to look at the enemy armor.
 

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