Lanefan
Victoria Rules
Indeed, though some (many?) people aren't very good at processing both the "clouds" and the "boxes" at the same time; to the point where processing one actively gets in the mind-space way of processing the other.Well, for some people and some games it can be both:
* They "see" (imagine) an Ogre. This is the clouds that Vincent Baker is referring to here.
* They "see" (actually interact with) a collection of numbers, keywords, currencies, resolution procedures, incentive structures, clocks/timers, inventory/loadout schemes, relationship values, and moves (or powers or knacks or whatever they're called in a given game) that collectively serve as the game layer language which represents said Ogre so that actual people in meat space can (a) correctly orient to said "clouds" (elements of the imagined space), (b) play the game in front of them which entails composing (if you're a GM) and managing (if you're a player) a compelling, game layer-related decision-space. This is the boxes that Vincent Baker is referring to here.
When I run Dogs in the Vineyard, I don't "see" dice pools and "raises" and "sees" (etc). I compose situations that provoke the judgement or mercy of young priests who are trying to manage the stewardship role of their faith and all the imaginings that entails. Same goes for Blades in the Dark or Torchbearer or Stonetop or The Between or D&D 4e or Mouse Guard or whatever. No one at the table is just "seeing" a collection of numbers or throws of dice or keywords or Resistance Rolls rather than Ogres, the faithful falling to Sin and Sorcery, corrupt Bluecoats shaking down a corner store, and the stink of soot, machine shavings, dense smoke, and showers of sparks in Coalridge, or x, y, z imaginings.
As a player, I'm like this. If I get immersed in the fiction I'll sometimes forget about the numbers, which means I end up failing to add bonuses, use abilities, etc. (this was often a problem for me when playing 3e D&D with all its fiddly math). Flip side: if I get too caught up in the numbers I'll to some degree stop paying attention to what's going on in the fiction.
As a GM I can't get as immersed in the fiction (with occasional pleasant exceptions) because I'm also there to be arbiter, referee, and CPU; meaning I pretty much always have to pay at least some attention to numbers and mechanics.