hawkeyefan
Legend
That's still not about control. A DM that wants to control the group is one that railroads them, forcing his vision on the others. That's control. You may not like the above playstyle, but that's all it is. A playstyle. It's not at all about control.
It's not about control of any sort. It's just a playstyle that some like and others don't.
Max, what I'm saying comes from personal experience. I am telling you that I GMed with the intention of controlling the experience to some extent. I did so because that's what all of my early GMs did. It was the prevailing method at the time, and continues to be one to this day.
I can't comment on your game other than to speculate. If you say it's not about control with you, then fine. That doesn't make that universal. Do we really need to hash out the plethora of advice offered in 2e era D&D and similar games that prove my point?
Presumably there's only one right answer. However, I've seen a number of DMs here on the site say that they sometimes go with player musings if those musings are better than what they came up with. So there might not be only one right answer.
No, there's still only one right answer. Even if you leave the answer undetermined, the moment you decide what it is, that's the one answer. This isn't difficult.