Maxperson
Morkus from Orkus
The situation determines it. If someone does something that will reveal the information, I can't stop it. It has already been done. It's not about what I want or any kind of timing of mine.This is kind of paradoxical. Who determines what it is that triggers the sharing of additional information? The players?
I'm pretty sure it was you who argued to me that numbers were more important than description. I've shown that to be untrue. You can couple them, but without description the numbers are not very useful.No, I’m not. I’ve been saying all along I’d do both. I’m acknowledging that providing both a description and the relevant numbers is providing more than just the description.
Whether numbers + description is > than description is subjective. For a lot of us adding in those numbers detracts from the scene and detract from a person's ability to make a choice, because some people will hyper focus on numbers.
Yes, but this is apples and oranges. It's apples, because the PC isn't making any attempt to know those things. It's purely player only. Oranges are the folks here arguing that you can look at an ogre and instantly see AC, HP, Move, Dex bonus, magical bonuses and more. Or in the case of one fellow, you can do it because you can reach out and touch a monitor.The PCs don’t see the numbers anymore than they know exactly how many hit points they have. Like, their level if HP is probably expected to give them an idea of how close they are to being killed or taken out of a fight. And the players know the numbers. But we don’t think of it as the characters knowing the numbers.
That's untrue. It's a troll which I said would be very strong on first glance. Trolls are visibly strong. The two abilities, regeneration and keen smell would likely not be apparent on first glance, but perhaps the scenting ability would be revealed if it couldn't see the PCs, but they could see it and it was smelling them.Also, you’re choosing to not have any of the creature’s abilities be obvious or on display in some way. You can just as easily describe it in a way that portrays what you want to share with the players.
I'm not arbitrarily choosing to keep things hidden. The players would only get in word information that their PCs would have, and so that's what I give them.
I already give them far more than enough to do that. Numbers and monster abilities simply aren't needed for that.You can give the players information so they can make informed decisions about the game.
What I said was clear to anyone who understands that realism is on a scale. I'll repeat it with arbitrary numbers to illustrate exactly what I said. I said walls were realism. I said bricks were realism. I said that flies were realism. If walls give us realism of 4, making it a brick wall gives us a realism of 5, and adding in flies gives us a realism score of 6, removing flies does not drop realism to 0 like was implies in the post I responded to. We still have a realism score of 5.Below is what you said. It’s not remotely clear to me. So I’ll ask for a third time what you meant by it.
We also don't have a situation where taking out flies makes the situation both more and less realistic like you said in your first response. All it takes is understanding that realism is a scale and not a dichotomy.