cbwjm
Seb-wejem
My group consisting of the Cleric, the Necromancer (me), the Bard, and the Thief (now 2nd level after a previous adventure earned him more than enough loot to level) attempted to assault the tower ruins. Using a barn door for cover we approached the tower somewhat protected from the goblin arrows, not so protected from the burning oil. My necromancer failed to throw some oil on top of the tower, dodged it as it fell and exploded in fire, found himself no longer under cover and so pressed himself up against the wall. Sadly, the goblin still got him. Farewell Balthazar the Black, the world never got to see you rise reach the height of power in the dark arts.My last session was in a sandboxy OSE game. We approached a tower that was once home to a necromancer. An arrow shot out from the tower and dealt 4 damage to the assassin, killing him. We bravely looted the body and ran away. It was a great session.
Assassin player has now rolled up a bard with a mighty d6 hit die, let's hope those 6 hit points keep him alive.
The cleric and the thief managed to successfully assault the tower and kill the 3 goblins inside, the thief almost dying reached 1 (out of 8) hit points, the cleric barely scratched as he was stuck outside for most of the fight trying to batter down the door, though he did manage to eventually snuff the life out of one of the three goblins. The bard didn't join in for some reason and so missed out on most of the loot.
The cleric is now level 2, and the thief is level 3. Both have 11 hit points, I feel like that is going to lead to them being overconfident... maybe. When next we return I might be a dwarf, or I might have a replacement for Balthazar (I did roll some stats for the next character, everything pretty average except for a 14 constitution so at least I might be able to survive a single blow).