Not sure what session it is in our Twilight: 2000 campaign. A lot has happened. And as a player I've been in and out. To summarize, our group got pressganged by a rogue unit of American soldiers. They had occupied a prison and allied with a cult of religious prisoners. They were in the process of conquering the area. They had a half dozen armored vehicles, which made them virtually unstoppable.
In the most recent sessions, we were sent to conquer a small outpost of marauders. We discovered that these marauders were actually a group of civilians led by an American soldier who had defected from the rogue unit. Basically, they were the good guys. We turned on the rogue soldiers in our squad and gunned them down. Then we called the rogue Americans and told them we had secured the outpost. They sent in a another squad to reinforce us.
We prepared an ambush. Unfortunately, it turns out they sent two squads -- a dozen soldiers with two Soviet tanks and an APC. S--t! We were heavily outgunned. Fortunately, they thought we were allies. We were able to get close enough to drop grenades in the tank. The civilians came out of hiding and started shooting. It was a slaughter.
Unfortunately...one of the grenades detonated a tank's ammo supply. It blew the turret off the tank -- and the leg off one of the player characters. After approximately 20 session, we had our first taste of this game's arbitrary death.
Then a second character got unzipped by one of the last surviving enemies, taking a critical hit that shattered her spine and left her immobilized for 4d6 days.
Twilight: 2000 got dark!
In the most recent sessions, we were sent to conquer a small outpost of marauders. We discovered that these marauders were actually a group of civilians led by an American soldier who had defected from the rogue unit. Basically, they were the good guys. We turned on the rogue soldiers in our squad and gunned them down. Then we called the rogue Americans and told them we had secured the outpost. They sent in a another squad to reinforce us.
We prepared an ambush. Unfortunately, it turns out they sent two squads -- a dozen soldiers with two Soviet tanks and an APC. S--t! We were heavily outgunned. Fortunately, they thought we were allies. We were able to get close enough to drop grenades in the tank. The civilians came out of hiding and started shooting. It was a slaughter.
Unfortunately...one of the grenades detonated a tank's ammo supply. It blew the turret off the tank -- and the leg off one of the player characters. After approximately 20 session, we had our first taste of this game's arbitrary death.
Then a second character got unzipped by one of the last surviving enemies, taking a critical hit that shattered her spine and left her immobilized for 4d6 days.
Twilight: 2000 got dark!