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General How Was Your Last Session?

Well aside from the fact that I lost my pc Character Sheet, and still can't find it, I was initially sad but the DM was able to work in my substitute character to help out the characters in a meaniful way by knowing the NPC we were looking for and being able to lead the other PCs to said NPC. So props to our DM for net letting me feel left out while still contributing to the story.

The next session though? I'm hoping I can find my PC's Character Sheet. Not only because, well it's my PC, but the Barbarian player, as we were leaving the last session, said to me "You know, I would REALLY like to be fighting by your character's side" for this major battle that's gonna be coming up in the next session or SUPER SOON!!!.

I know I could remake him, but I can't remember half the ability scores or the skills I had.
 
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Azzy

Newtype
Well aside from the fact that I lost my pc Character Sheet, and still can't find it, I was initially sad but the DM was able to work in my substitute character to help out the characters in a meaniful way by knowing the NPC we were looking for and being able to lead the other PCs to said NPC. So props to our DM for net letting me feel left out while still contributing to the story.

The next session though? I'm hoping I can find my PC's Character Sheet. Not only because, well it's my PC, but the Barbarian player, as we were leaving the last session, said to me "You know, I would REALLY like to be fighting by your character's side" for this major battle that's gonna be coming up in the next session or SUPER SOON!!!.

I know I could remake him, but I can't remember half the ability scores or the skills I had.

If you find your character sheet, I'd strongly suggest making a digital compy on your computer or phone just in case. There are quite a few form-fillable character sheets that you can just type your info in and then save. You'll have to update it after each game session, but it shouldn't be a big deal.
 

pemerton

Legend
We played a Zoom session yesterday - continuing our Prince Valiant game.

The PCs completed their trip across Anatolia, making friends with a local nob;e (Sir Fregos) but earning the enmity of his enemy Wassel. The PCs arranged passage for them and their warband to Cyprus, but Wassel sailed ahead of them and they weren't able to find a boat to intercept him.

So when they arrived in Cyprus they were assaulted on the beach and had to fall back to their boats. About twenty soldiers of their 100-member warband were lost. But when they were landed on a deserted beach down the coast they were then able to ride hard to cut off their enemies from the beach before the latter could return to their castle. Some fierce fighting saw them defeat their opponents, with superior generalship and the advantages of being mounted at the top of the slope. And then they were able to take the castle. They took the enemy commander, Ozgad, prisoner.

So far, therefore, their plan to take Cyprus is on track!
 

Azzy

Newtype
Sadly, the player of the bladesinger character decided to drop from the game. This caused the other players to worry if they were going to be okay now that are down one member. I let them know that I had been beefing up the encounters because there were six of them and now I can just tone it back to adventure's default. I think that by the end of the session they realized that they were going to be fine—even if they were rolling like crap again like last time..

So, picking up from last week, the party entered entered into the Redbrand's hideout. Thanks to Cleron, the very perceptive cleric, they found most of the traps and secret doors allowing them to unwittingly avoid certain encounters and unintentionally beeline to the boss fight. The boss, one Señor Glasstaff, was quickly chumped by Wrath and Chali anticlimactically before he could even take his action. The pally of vengeance and the barbarian decided to literally take his head (to return to Halia as proof). They then went off to encounter the nothic, and things were proceeding calmly until Arco and Gundar discovered Thel's half-eaten body and Gundar was like "oh, hell no". The session ended before we that combat started, however.

The party spent a lot of time overthinking the pit trap and how to safely circumvent it—because this is the sort of thing we D&D players excel at. ;) All in all, the session went well and I look forward to the next session.

TTS 1.jpg
 

pogre

Legend
My epic group faced a 20th level mage outfitted with a simulacrum and tons of magic gear, an ancient red dragon, and the Arch Devil Moloch in one encounter. They destroyed them in two rounds. Only Moloch managed to escape.

In the spirit of full disclosure, this was 7 PCs with an angelic ally. It was still impressive.

I try to run an epic adventure every 8 weeks or so for my weekly group. That way they can break out their original PCs and do some world shaking. It is getting tougher to come up with meaningful encounters for them though. Still fun to do from time-to-time.
 

We played another session of... THE HORROR AT HUXLEY HOUSE.

This is a small Film Noire horror campaign that I occasionally run when one of our players or DM's drops out. We play through roll20, and the campaign is almost entirely in black and white (including maps and player portraits).

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Last time the players explored most of the basement.

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This time the players explored most of the 1st floor of the house, and ran into their first real puzzle in the Game Room, which they were unable to solve. I may need to drop an extra hint next time to help them with that. As they uncovered more lore regarding the house and its mysterious history, they finally made their way up to the 2nd floor, only to be greeted by the eerie voice of a woman singing.

They quickly noped out.
 

THEMNGMNT

Adventurer
The players reached 3rd level in my Dragon Heist/Deck of Many Things mashup. Their previous mission took them to Grimshackle Jail, an island prison just outside Waterdeep Harbor, to free a dwarf architect held there. This dwarf built a secret vault holding a fortune in gold. The players are seeking it -- but so are agents of the drow and the Xanathar Guild. The players defeated the agents and escaped from the island in the drow boat with the dwarf in their possession.

This session opened as the characters rowed their boat back to Waterdeep. The dwarf pleaded they take him to a wizard or cleric who could protect him from extraplanar threats. His cell wasn't designed to keep him in; it was designed to keep something out. What, exactly? It turns out that the only way to open the secret vault is to stand before it with a complete Deck and draw a card. Once you've tested your luck, the vault doors open, and the fortune is yours. After building the vault, the dwarf was forced by the cleric that hired him to prove that it worked as designed -- by drawing a card from the deck. Unfortunately he drew the Skull Card, summoning an Avatar of Death -- his death. When his apprentice tried to interfere, a second Avatar appeared and slew her. In the confusion, the dwarf architect fled, ultimately finding refuge in Grimshackle Jail.

The players docked and unloaded the boat. That was when the dwarf's Avatar materialized and attacked. The wizard tried to banish it with dispel magic. Instead, a second Avatar appeared -- this one looking like the wizard. Then the fighter attacked the dwarf's Avatar -- and a third Avatar appeared that resembled the fighter himself. The rogue, seeing the direction this was going, hid.

Ultimately, the fighter and wizard managed to slay their Avatars. For a few minutes, it genuinely looked like one or more characters would die. Perhaps even a TPK. But not this day! However, the dwarf architect was slain. When his Avatar dematerialized, in its place was the Skull Card. The characters retrieved it and added it to their collection. Three cards down, nineteen to go.

In the drow boat was a crumpled note with the location of the safe house they intended to take the dwarf. The characters are headed there in the next session.

A lot of character backstory reveals also happened, but the above are the highlights.
 

jasper

Rotten DM
Long but fun. I was asked by special request to do some AL in nearby city. OOPS plugged in the wrong address and drove 12+ miles pass the place. Then overshot the place coming back into town. I arrived an half hour late. To find two of my semi-regular players who I haven't seen since Jan. Four new to me players. All new to AL. Only 2 who had homebrew D&D. So half the time was a new person classes on various AL/D&D subjects. Going back next week.
 

Nebulous

Legend
We are getting ever closer to the end of Forge of Fury. It's a great adventure, I love it, it has been brutal. The PCs just hit 5th level in the duergar lair and a significant power boost. I don't know how things will go with the dragon below though, I am sort of expecting some PC deaths but we will see. There might be two sessions left of this campaign i'm hoping.
 

Zardnaar

Legend
Completed There is No Honor from the Savage Side. Just gonna focus on Sasserine and skip most of the AP just mining it for parts.

Wonder if my groups one of the few playing in person idk?
 

THEMNGMNT

Adventurer
We are getting ever closer to the end of Forge of Fury. It's a great adventure, I love it, it has been brutal. The PCs just hit 5th level in the duergar lair and a significant power boost. I don't know how things will go with the dragon below though, I am sort of expecting some PC deaths but we will see. There might be two sessions left of this campaign i'm hoping.
What level did you start at? I wonder if the characters had been one level higher if it wouldn't have been quite as brutal.
 

The Glen

Adventurer
Introduced my players to Bargle the Infamous. Didn't go well for their favorite npc. They roleplayed stealing a cursed bed including rolling intelligence checks to get it out the door.
 

We approached the king of an evil country looking for assistance in fighting off an upcoming drow invasion and imagine that: he turned down our request and instead tried executing the sorceress we're protecting (her grandfather's a powerful wizard in the next country on our list to hit up, so by keeping her safe we're very likely to gain his country's aid to our cause). We ended up having to jump into the pit they threw her in (after stabbing her: how rude!) to go rescue her, and then finagle a way out of Hell (where the pit connected to), after fighting off fiendish goatmen and the Hellsmith who had intended to use her blood to improve their hellsteel weapons and armor. We had a plan all set to go (everybody rush over to the sorcerer and the cleric of Fharlanghn can teleport us to safety - it's one of his Travel domain spells) and were halfway to implementing it when our cleric mentioned, "Oh, by the way, I can only teleport four of us." There are 5 PCs in our group, plus the sorcerer we're protecting, so our meticulous Plan A became a mad scramble Plan B that we were desperately trying to make up as we went along.

We had to abandon our horse and wagon, but we eventually got out of Nasty Evil Kingdom with everyone intact.

Johnathan
 

ccs

40th lv DM
Just mostly slow.
We added another player this session & they had to create a character, get caught up on campaign stuff, BS with some of us they hadn't seen for awhile, etc.

All that was really accomplished story wise:
The ex-paladin was finally baptized into the Cult of the Salmon in preparation of MC into Warlock (Celestial, Tome) the next time he lvs. by the Tiefling Warlock (also a Celestial Salmon cultist).

See, some time back he proved unworthy of being a Paladin, was stripped of that class, and has been serving as fighter. I'm a 1e DM running 5e. You can absolutely lose your special abilities in my game. This guy? A LG Paladin of Justice - who acted neither Good nor Lawfully, refused to help those in need, actually intentionally caused injustice, and finally?, when called to task for this? Renounced his deity. OK, well the god of Justice is not going to let his name be sullied & his blessings wasted/perverted. So a fighter you shall be....

Now this player insists upon using bits of FR lore about how the faithless will be interred into a cosmic wall upon death. So he's looking to find a replacement deity.
{Never mind that I, the DM, have TOLD him that this doesn't apply in my game..... Oh well, I guess his character can believe any wacky thing he wants.... Doesn't explain why the PLAYER refuses to believe me.}
A few weeks back the Warlock player asked me, in-character, if she could induct him into the service of her patron. My answer was "Yes, the Salmon will accept any willing follower." I left the details of this conversion ritual up to her.
She told him that it involved him getting drunk/stoned & then literally drowned to death in a river as he attempted to swim up-stream. If he makes his death saves he'd survive & be accepted by her patron. If he failed he'd simply be dead. If he died & was Revivified etc he'd be also be accepted. The patron granted her a single use of Revivify for this ritual.

He eventually failed three saves & died.
Here's where things became uncertain(interesting?). The character is an ass & has developed into an impediment to the party adventuring. And he's an impediment to me writing adventures for the group. This even after the player & I having discussed the increasing problem. Things would actually go better game-wise if this character died/retired/left the party. Or the party left him.
The other players know this.
So he's dead. And the warlock has a one minute window to Revivify him....
We set a one minute timer on my phone.
The ex-pally player is sitting there looking at her like "Well???"
The Warlock player seriously considered letting him die. And I think that was her original intent. But at the 53 second mark she hit stop & asked for an insight check to discern her patrons will. My reply was that "You asked your patron about accepting him. The patron agreed. He won't be of much use to your patron dead, but it's your call. That's why the patron granted you the Revivify spell."
She cast Revivify. Not sure that's ideal result for the game, but she made the call.
 
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Last sunday we continued our long running (several years now) pirate campaign. In the city of Petite-fort Lucia, the players attended a grand feast helt in their honor by the regent. This regent, father Jean-Michel, is also the head of a fanatical group of paladins. Some of the brutality of several of his members had left a bad impression, so he was eager to regain the confidence of the players. He did his very best to prove his good intentions, by offering the party all manner of help. They would get full access to his grand library, he would help them unravel the mysteries of a local saint, he would allow them to make use of a holy forge, and invited them to join his canoness regular in a baptism of new members. All of these activities left the party conveniently split, so that he could have them arrested. The only party member able to elude his trap was the druid, who was contacted by two familiar faces: one of which was Scurvy Scarlet, a pirate with whom the party had developed an adversarial relation as of late. The other was Ling Goda, the many faced leader of a thieves guild. Local developments had left their enemy in the same boat as them, prompting her to seek the help of the players. All of Scarlet's crew had been arrested and her ship had been put to a chain.

I felt a bit insecure as a DM whether I had perhaps sidelined and railroaded two of my players a bit too much in getting to this plot twist. It felt necessary to move the plot forward to a big climax, but it is a sandbox campaign, and I don't usually exercize this much control over the plot. I do however want to give my players the freedom to react however they please to this trap. I expect much chaos and action will result from this.
 

robus

Lowcountry Low Roller
Supporter
Finally finished up my 4 year 1-20 campaign last night. It was a somewhat short and quiet ending mostly because the dramatic moment happened at the end of the last session when we had to end early.

The players seemed happy, if a little wistful that it was finally over. While I’m relieved (because running high level encounters is a challenge) I’m also a bit sad.

But, while I may do a one shot or two with this group, I’m going to wait until the end of this pandemic before starting up another in person campaign. I started playing D&D to get some socializing away from the computer dammit! :)

It really is a great way to have fun like we used to, as kids.
 


THEMNGMNT

Adventurer
A nailbiter climax to the Svardborg frost giant adventure from Storm King's Thunder. In my version, the giants are aided by the Zhentarim and have conquered Waterdeep. The players have stepped into the role of some supporting characters to raid Svardborg, which currently sits in Waterdeep's harbor. These characters are all agents of Force Grey under the command of the Blackstaff. Effectively, they're the resistance to the occupation.

In the last session, the frost giant jarl's white dragon tore to pieces the goliath barbarian PC. The gnome artificer PC took refuge inside a rope trick but was quickly encircled by waiting giants. And the other PCs fled into a tunnel deep within the iceberg for a short rest.

The giants discovered where the characters were hiding and sent in a pack of yetis to flush them out. Yetis are actually an awesome boss monster for low level characters. But the aasimar bard, acting as rearguard, swiftly wiped them out with erupting earth and wall of fire, which collapsed the tunnel behind him.

The other characters exited from the other end of the tunnel, which emerged into the wreckage of a giant ship at the center of Svardborg. Naturally, the giants knew the location of the tunnel exit. The jarl, Storvald, swooped in on his white dragon and alighted upon the ship's mast. Four more frost giants converged from across the ice. Battle ensued.

The warforged cleric had used the rest to cast summon planar ally. We fudged the result and agreed that the coolest thing that could appear would be a steel predator. They are savage! Or, as one of my players said after reviewing its stat block, "I wouldn't want to fight this guy." It was immune to all the attacks of the giants and was a total gamechanger for the outcome of the fight.

The first thing the steel predator did was use its roar to stun Storvald.

The white dragon breathed on the warforged cleric and the halfling wizard, knocking out the latter. Then it took wing to get some distance from the players.

The cleric got the wizard back on her feet. But she was dropped again by a rain of boulders from the frost giants. A giant closed for melee and chopped her in half with its axe.

The other giants surrounded the cleric with a flurry of blows from their greataxes and he soon fell.

The gnome artificer popped out of her rope trick, dodged several boulders from frost giants, and got the cleric back up with a healing spell.

The steel predator used dimension door to teleport to the dragon's back. The dragon knocked the steel predator prone with wing attack, sending the predator falling away from the dragon. But as it fell the steel predator cast plane shift, banishing the dragon to the mechanical plane of Mechanus. Forever.

Storvald plummeted from the sky and landed on the deck of the ship. One of the players was controlling Harshnag, the good frost giant. In my Realms, Harshnag and Storvald are estranged brothers. This was their showdown for control of the tribe.

Storvald dropped the bard, then turned and attacked Harshnag. However, the other characters focused their fire on Storvald. He was hit with eldritch blast, flame strike, and more. Harshnag landed the killing blow. When Storvald fell, the mantle of leadership passed to Harshnag, and the frost giants lowered their weapons and knelt before him.
 

Mallus

Hero
Our last session was 4 hours of Labyrinth Lord over Roll20 last night. We called the adventure "Jihadi Assault on Bugbear Eurovision".

It involved rescuing a singing halfling from a bugbear festival using an improvised explosive device, ie the "nail bomb of justice". A beer keg filled with 4 sticks of dwarven dynamite (which we bought earlier to blow up an animated statue), 7 explosive magic glass globes (which we found in our 1st dungeon delve), and a bunch of nails (from our hometown). We even blessed the bomb, Holy Hand Grenade of Antioch style, but ended before we could use it.

Next session: "An Earth-shattering Kaboom, Hopefully".
 

I started my new 3.5 campaign today: two weeks ago my players were all running 20th-level PCs in a modified Greyhawk setting; today they were all running 1st-level PCs in an entirely new campaign universe. We ran through two short adventures, the first one consisting of an individual dream for each PC, followed by a shared dream involving all five PCs, followed by an individual encounter for each PC as they traveled to meet up in the Waking World. (And I got to use a stuffed animal moogle - from Final Fantasy - as a prop in the game.)

Then, since all that took less than 2 hours, we jumped straight into the second short adventure I had planned, involving an assault on a scriptorium associated with a thieves guild, which ended up with the rescue of a young noblewoman, all through the accidental observation of a man with his throat slit falling through an intact (and solid) wall and the deciphering of a message he wrote in his own blood as he died. The players all got a thrill out of being so virtually helpless and so close to death again while running 1st-level PCs after so long playing high-level characters.

Johnathan
 

Halloween Horror For 5E

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