Blue
Ravenous Bugblatter Beast of Traal
Okay, this takes a bit of setup. I'm in a FATE game. Mankind has been led for generations by an AI that catered to everyone, generated a way to upload (and backup) your soul and put it in other bodies (resleeving like Altered Carbon), and created a host of Colony Arks with mankind's best and brightest towards a far star with an earth-type planet with the premise that when it gets there everyone will eb able to be sent there because the Earth is pretty used up.
The Colony Arks launched, and soon after the AI went silent. It's been a generation, and all of the automated systems it left behind to cae and feed for the teeming population are breaking down. Currency, violence, captialism, and humans over humans have been reemerging. As has - superheroes. The last superheroes predate the AI, and they fought the wrong battles - they'd beat up terrorists when we really needed leadership to solve world hunger and inequality.
So this is sorta post-singularity-heading-towards-cyberpunk with supers. Oh, and child processes of the AI that have developed sentience and are trying to do things in their own, very narrow, focuses. DM wise the players are invited to have vast amounts of narrative control (with DM guidance and veto) and to flesh things out.
The end of the last session we played, the party was split with half in a very important defense and the other half sent via their implants to the Colony Arks to deal with a problem. We found the AI, found that the reason for the Colony Arks was that it detemined there was something heading towards Earth from another system and it is, at worst, a lifeboat for humanity. Also that it worked out that leaving a copy of itself behind would lead to bad scenarios, which is why it's gone. We dealt with the problem and came back.
There is no FTL communication. While played out at the same time, it took years to transmit us out and back. It was effectively a "season one finale". Season two would be "five years" (for some values of five and of years) later.
So our sessions between we all got together and talked about the various factions and what they would be doing, and what he heroes back on earth would be doing, and introduced new factions absed on the social upheaval that was going on the the legends of the heroes. It ended up including one hero breaking off from the others to make an army of masked copy cats, etc.
Right at the end of the planning, the DM inserted what we believe is the alien object, in a zone in midwest USA somewhat reminescent of Area X if you've read those books. And that the one masked hero we had, his son was one of the first to go into it and no one has returned.
This was our first session after all of that.
My character is a mentalist who can reach to computers - or to people if they have the interface that lets people get reskinned. Meeting the AI and learning why it did and it's limitations, my Trouble Aspect changed to "If your not with us, your against us" - with US being able to scale up to humanity vs. aliens. I also had another Aspect that has gotten me in trouble before "Sometimes Easy is the Opposite of Good." - I tend to take shortcuts with my powers without thinking through the consequences.
Anyway, the new season started with us observing the enclosed alien zone, visiting a hastily thrown together observation by several of the factions. Ones that were willing to treat us as VIP guests, but not really give us much information and try to get us to agree to the plan of not instigating it.
I go to try and pull information from the various sensor and systems using my power, and roll horribly. I'm about to invoke an Aspect to reroll when the DM offers a compel - these people aren't helping us, so they're against us. It would be so easy to flip the VIP status of Eildion, one of the heroes (a figurehead of one fo the main factions doing well) to actual loyalty to him. This hits both my new trouble aspect as well as that other one about easy...
One great roll later, they are bringing all this information to Eildion, including that there are prisoners who were "called" to enter the area that they never would have shared with us. So easy, so effective. And now they are with us.
And such, possible Supervillains are born.
The Colony Arks launched, and soon after the AI went silent. It's been a generation, and all of the automated systems it left behind to cae and feed for the teeming population are breaking down. Currency, violence, captialism, and humans over humans have been reemerging. As has - superheroes. The last superheroes predate the AI, and they fought the wrong battles - they'd beat up terrorists when we really needed leadership to solve world hunger and inequality.
So this is sorta post-singularity-heading-towards-cyberpunk with supers. Oh, and child processes of the AI that have developed sentience and are trying to do things in their own, very narrow, focuses. DM wise the players are invited to have vast amounts of narrative control (with DM guidance and veto) and to flesh things out.
The end of the last session we played, the party was split with half in a very important defense and the other half sent via their implants to the Colony Arks to deal with a problem. We found the AI, found that the reason for the Colony Arks was that it detemined there was something heading towards Earth from another system and it is, at worst, a lifeboat for humanity. Also that it worked out that leaving a copy of itself behind would lead to bad scenarios, which is why it's gone. We dealt with the problem and came back.
There is no FTL communication. While played out at the same time, it took years to transmit us out and back. It was effectively a "season one finale". Season two would be "five years" (for some values of five and of years) later.
So our sessions between we all got together and talked about the various factions and what they would be doing, and what he heroes back on earth would be doing, and introduced new factions absed on the social upheaval that was going on the the legends of the heroes. It ended up including one hero breaking off from the others to make an army of masked copy cats, etc.
Right at the end of the planning, the DM inserted what we believe is the alien object, in a zone in midwest USA somewhat reminescent of Area X if you've read those books. And that the one masked hero we had, his son was one of the first to go into it and no one has returned.
This was our first session after all of that.
My character is a mentalist who can reach to computers - or to people if they have the interface that lets people get reskinned. Meeting the AI and learning why it did and it's limitations, my Trouble Aspect changed to "If your not with us, your against us" - with US being able to scale up to humanity vs. aliens. I also had another Aspect that has gotten me in trouble before "Sometimes Easy is the Opposite of Good." - I tend to take shortcuts with my powers without thinking through the consequences.
Anyway, the new season started with us observing the enclosed alien zone, visiting a hastily thrown together observation by several of the factions. Ones that were willing to treat us as VIP guests, but not really give us much information and try to get us to agree to the plan of not instigating it.
I go to try and pull information from the various sensor and systems using my power, and roll horribly. I'm about to invoke an Aspect to reroll when the DM offers a compel - these people aren't helping us, so they're against us. It would be so easy to flip the VIP status of Eildion, one of the heroes (a figurehead of one fo the main factions doing well) to actual loyalty to him. This hits both my new trouble aspect as well as that other one about easy...
One great roll later, they are bringing all this information to Eildion, including that there are prisoners who were "called" to enter the area that they never would have shared with us. So easy, so effective. And now they are with us.
And such, possible Supervillains are born.