Some time around the turn of the millenium, I made "contact" with a few friends at my school that had a Shadowrun group. I already remembered Shadowrun from a book, and I think I even heard of the term "role-playing game" (or "Rollenspiel" before), and so I decided to try it out.
My first character was a copy of "Leon, the Professional". I didn't really understand all the rules implications, so the character was hardly optimized (I should have taken at least one of my firearms skills at 6 - but there were so many interesting skills that Leon needed!), but it was interesting and fun.
Unfortunately, it didn't really work out that well with the group, for reasons I can't really narrow down. One of the GMs was a bit too much "story-telling" (as in: 'I describe this awesome magic light show that you all visit' - it sounded awesome and was well told, but where was the action? I've read a lot of books, you know, you don't need to read yours to me...), but a fellow player that started RPGs with me found a different group.
I am still a member of
that group, and it was the time when D&D 3E also hit Germany - and it was a lot of fun. Even if I really found the notion of hit points silly and Vancian magic terrible obscure and unsatisfying, compared to Shadowruns magic system. Funny how things can change or not change...
Sometimes I wonder how things could have been different, if I stayed with the Shadowrun group, or had met a WoD/Storyteller group. But as it is, I am now strong on the powergaming, tactical site, and less well versed in storytelling and "social dynamics".

And I love it.