D&D 4E How Will 4e Encourage Role Playing?

Frostmarrow said:
Role-playing needs an analogue system...

You could use different hats but that would be too silly.

Put me down for this one. Not because I agree, but because I want a 4e Wizard's Hat Collection, or a Digital Habberdasher on the DI at least.
 

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I have a friend whom wrote a system where eveyrone starts off with a moral 50 on a 1 to 100 chart. A dozen or so broad actions were given positives to range morals and a dozen negatives. They were broad enough to not require lots of micromanagement such as help inniocents, save town, lie for self (negative), kill for self .

It's pretty good and something i plan on adding to my next campaign if 4e doesn't have a solid allignment system. Moral score is usually handled and scored by the pc except specific incidents where the dm will have to rule on a moral consequence). How the pcs play it is up to them, but certain spells and abilities either work or don't work based on where the moral score is. Like a cleric of a good god must be at 60+ to cast spells whereas he can only heal those 40+. It goes something like
I cast heal, can my cleric heal you (yes/no).
 


I am pretty sure that the DI will provide lots of roleplaying tips for the horde of different races, classes and prestige classes that is going to be released in different books.
 

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