How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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It is also worth pointing out not every company orders their own printing. There are lots of smaller publishers who work through third parties (myself included), and when you have such a printing arrangement this sort of decision becomes more complicated because two parties are effectively involved

I have a book pretty much ready to go but I might delay until this all passes over. However I still need to sort out the details of how this will specifically impact us (depending on my printer's arrangements, it could have different impacts). I released a book right when Covid hit and just as the shutdowns were starting. It isn't like I have a lab to run an experiment and see if the impact would have been different had I released it a year before or two years after, but my guess is it had a very negative impact on sales (I think if we had released it once the shutdowns were settling in, and people were spending lots of time online and playing games, it might have been different, but this was released in a moment like the current one, where there were just lots of unknowns).
Yes, we all use printing companies. Nobody in the TTRPG industry prints their games in-house.
 

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It's point of origin. You can't ship things through different countries to avoid tariffs.
I was thinking more along the lines of: if your distribution hub was in the UK (for example) then tariffs would only apply to the rewards destined for the USA. Rewards going to other countries would not be impacted.
 

I was thinking more along the lines of: if your distribution hub was in the UK (for example) then tariffs would only apply to the rewards destined for the USA. Rewards going to other countries would not be impacted.
Well we have three distribution hubs. One in the UK, one in the US, and a new smaller one in Australia. I assume most game companies our size have a similar setup.
 

One thing I’m not 100% clear on is that I believe the tariff is on the manufacturing cost of the product, not the retail price, is that correct?
it’s on what the importer pays for the product, so if the book costs $10 to print but the printer wants to make some money too and charges $20 to the game shop or distributor, the tariff is on the $20. At least that is my understanding.
 

it’s on what the importer pays for the product, so if the book costs $10 to print but the printer wants to make some money too and charges $20 to the game shop or distributor, the tariff is on the $20. At least that is my understanding.
The printer doesn’t sell to game stores and distributors. The publisher does. The printer just does a print run and ships it to the publisher.

The tariff will be on the manufacturing cost to the publisher, not the retail price.
 



It gets really difficult when the production/shipping process straddles the tariff. We have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes etc., which means they were manufactured in China. All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship.

I think the good news is that companies like your own produce unique products. So if a customer is really interested in something, they'll be willing to pay extra. With unique products, customers will not "substitute" a game they like for one they are not enthusiastic about, just because of a shipping cost differential.

At least, that's how I would view it.
 

The printer doesn’t sell to game stores and distributors. The publisher does. The printer just does a print run and ships it to the publisher.

The tariff will be on the manufacturing cost to the publisher, not the retail price.
fine, so publisher rather than printer. If the printing costs is $6, the printer charges $10 so they make a profit, the publisher charges $20, and the book retails for $50, the tariff is on $10, not $20?

Does it make a difference where the publisher is located (US vs rest of the world), assuming there are no reciprocal tariffs in the other direction as well?
 


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