They don’t even have to do that. All the advice they need has already been captured time and again in WotC DM Guides and other sources of expertise on adventure and campaign design. The problem is not an institutional ignorance of effective adventure design - the problem is the spotty and ineffective application of that knowledge.Hire the Alexandrian to run a week long training seminar for their designers.
So you want an Intermediate style Adventure, something with more DM direction than Rime?Remember that there are new DMs attempting to run these adventures and the more "clever" you make them the harder it is. And telling new DMs to "make it your own" is like telling a new skier to just go to the top of the mountain and find your own way down!![]()
I’ve run (in various forms) LMoP, ToD, RoT, SKT, OotA and Dragon Heist. The last being the straw that broke meOut of curiosity robus, what Adventures have you used, and have you done any Adventure Conversions from other RPG systems?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.