Serensius
Explorer
Shades of Green said:Thanks for the input
I've skimmed through the Pre-Release Rules Compilation and I have mixed feelings about 4E.
*schnip*
Dungeon-bling

Regarding soloing, small parties: I think it will be a lot easier than 3E, in fact. With the new xp-rules and the 'one-monster-per-party-member' philosophy, as well as actual guidelines to how much damage a monster should approximately deal at a certain level, it seems very easy to adjust/scale down according to your amount of players. Minions and healing surges seem well-suited for this type of play, too. There was a post on here somewhere about someone who ran a solo-adventure for a warlock or wizard character, and it seemed like it went pretty well.
Also, I totally agree about the 'Lance of Faith'-BS. Seems too much like (dare I say it) WoW. It's just a little hard to imagine a servant of a god going around blasting people with big, shiny rays. Glad no-one in my group ever play as a cleric.
