Knightlord
First Post
Derren said:Which has absolutely 0 influence in game. Mechanically exploits and spells are exactly the same. Likewise stances and utility spells are also rather similar. Fact is, fighters in 4E get limited powers which work in exactly the same way as spells for the wizard.
Yes, "mechanically". And may I add that thinking in terms of "mechanics" is Metagame thinking. D&D is a "roleplaying" game, where the descriptions of Martial Powers are "non-magical manuevers". In terms of Roleplaying (what D&D is centered around), Fighters are simply doing what they do best...fighting, not casting spells or producing magical effects. Yes, a Stance is similar to a Utility Power, "MECHANICALLY", but in the game, no one is discussing "mechanics". Put simply, in the game, Fighters fight, and that fighting is based around practiced, skill achieved, and/or trained "Exploits".
Mechanics=What characters can do in the game. Is commenly balanced to ensure fun gameplay for everyone.
Roleplaying=How you describe what characters are doing in the game and how they are doing what they do. Casters cast spells. Fighters fight.
I don't know how to make my point any more clear im afraid, Derren.
And my apologies to the OP. I do not mean to detract from your question. I just felt the need to debate the issue with Derren.